Le 07/06/2015 12:24, Benoît Minisini a écrit : > Le 07/06/2015 10:56, Kevin Fishburne a écrit : >> After some work I've made the next binary release of my shoot 'em up >> "Sylph: Project Miyaji" here (WordPress post): >> >> http://eightvirtues.com/games/?p=355 >> >> My only external call is to "fmod", so this is all GAMBAS using the sdl >> and opengl components (no glsl component or shaders). Any USB >> controller/gamepad will work automatically, you can custom-map any >> button to a control and the game will automatically save and load the >> mappings. The F key will toggle fullscreen/windowed mode and the Escape >> key will go "back". >> >> Since I don't have any testers to give me feedback, any input on how the >> game runs would be invaluable. Creative or aesthetic advice is also >> welcome. My channels span the top of my site and of course you have my >> email address. >> >> Anyway, thanks to GAMBAS for being an awesome programming language and >> IDE, and I hope everyone enjoys the game. >> > > A little point: > > « Once GAMBAS has been installed you may run the Sylph executable by > double-clicking it or executing the following command: > > gbr3 [path]/Sylph.gambas » > > *.gambas files are executable (scripts more precisely), so you can run > them directly. > > Regards, >
Anyway, I looked at the last videos, it's cool. :-) May I suggest a few things about what I saw? Beware, it may be bad ideas! - Adding some transparency in big laser beams. - Adding some animation when eating a weapon. - Adding a shadow for the ship when being on ground. - Adding an animation when the score increases. Regards, -- Benoît Minisini ------------------------------------------------------------------------------ _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user