On 06/07/2015 08:53 AM, Girard Henri wrote:
Is there any chance to get the sources ?


Hi Girard. When the game's done I'm going to try to get it on Steam and sell it, and possibly get it ported to a more cross-platform language. I use GAMBAS because I love it, but for the moment it doesn't run on Android, the PS4, etc., so my audience is limited without porting. So yes, I would like to release the source code, but doing so could damage my ability to make any money off the game if the source code was used without consideration. After the game ceases selling (whether that's on day one or after a year) I will open-source it.

As Fabien pointed out in a subsequent email, it would be nice to have a robust game engine class. There's a GAMBAS component, gb.opengl.sge, which loads and draws Quake II MD2 files. The author (I forget his name...Tobi, Tobias?), sent me a class to load and draw Wavefront obj files (exportable from Blender) which I've since modified and attached to this email. MD2 is an obsolete format from what I can tell in that I could find no decent software to create it or export to it. obj files work pretty well but don't support animation like MD2.

Anyway, if someone wants to play with the source code and attempt to adapt parts of it to a GAMBAS game engine component I'd be willing to send it to them. We'd have a gentlemen's agreement that it wouldn't be posted on the web, etc., but just used for the game engine. Volunteers?

--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271

Attachment: ObjModel.class
Description: application/java-vm

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