On 12/21/2015 03:00 PM, martin p cristia wrote:
Hi:
Is vertex array and VBO in the agenda for the OpenGL component?


I use this code, modified a bit by me and originally written by a guy whose name I continually forget (sorry).

It builds a display list from a Wavefront obj file exported from Blender. I'm not sure if that's the same thing as a vertex array or VBO, as I suck at OpenGL, but I use it for loading and displaying 3D models in my games.

I think this has been discussed before, but it would be nice is there was some high-level component for doing common OpenGL tasks. I also made an OpenAL example on the farm if you need better audio than SDL.

--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271

Attachment: ObjModel.class
Description: application/java

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