On 12/21/2015 03:00 PM, martin p cristia wrote:
Hi: Is vertex array and VBO in the agenda for the OpenGL component?
I use this code, modified a bit by me and originally written by a guy whose name I continually forget (sorry).
It builds a display list from a Wavefront obj file exported from Blender. I'm not sure if that's the same thing as a vertex array or VBO, as I suck at OpenGL, but I use it for loading and displaying 3D models in my games.
I think this has been discussed before, but it would be nice is there was some high-level component for doing common OpenGL tasks. I also made an OpenAL example on the farm if you need better audio than SDL.
-- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271
ObjModel.class
Description: application/java
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