Hi Shaun, I suppose you are corect the lever isn't exactly a secret, but it is quite a bit different than what you expect to find. Everyone playing SOD for the first time and find that lever are expecting an elivator and not a lever. As for level editors David Greenwood has explained the reasons for not supplying one. The GMA Engine wasn't design for end user scripting in mind after the games were written. Quite frankly in my opinion some games are better with scripting and level editors, and others are not. Lonewolf is obviously a good style for level editing, but SOD honestly is not a good style to do it on. Generally, speaking a game with scripting is usually free style play meaning that each mission is it's own adventure, and that each mission is stand alone. Games without scripting and level editing are fixed in to a story, and by altering the game with scripting the story is changed.
shaun everiss wrote: > Its not secret tom. > In fact unless you get it wrong its in a maze. > I wouldn't call it secret though. > Maybe though I have played sod for so damn long that I have trained > to know what is what. > One thing I would like for gtc and sod are level editors, because of > the engine I know these can't be easily done, however I think david g > is on here so I would like those modifications to the engine > added. I am really getting bored of these things not being able to > eddit and add levels. > True I would have to make new sounds and things however. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.