Hi Brothers,
While Jim can certainly add sounds to each property landed on, that would 
not work well with the new board designs.
He could have sounds for each token when it is moving but that was the 
feature of my game people did not like since most good sound effects take at 
least a second to play and a roll of twelve meant sitting there for twelve 
seconds to hear what you landed on.
Phil


----- Original Message ----- 
From: "The Kolesar Brothers" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 25, 2006 9:01 AM
Subject: Re: [Audyssey] Monopoly Here & Now Edition


> Now that would be cool. Add the wave files from Phil's old dos version, 
> and
> you would have the perfect match.
> Ron and Boz
> The Kolesar Brothers and their
> great guide dogs.
> [EMAIL PROTECTED]
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, April 25, 2006 7:16 AM
> Subject: Re: [Audyssey] Monopoly Here & Now Edition
>
>
>> Do you mean an on line playable Monopoly game? That would probably not
>> take to long to create. Perhaps 6 months or so.
>>
>>
>> Richard Bennett wrote:
>>> how hard would it be to write that type of game engine to do what you 
>>> are
>>> wanting to do? I am not trying to push you into this, but I'm just
>>> curious.
>>> BEAN
>>>
>>>
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>>
>>
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