Ok, I shall start off by appologizing, because I do not wish to offend 
anybody. Now that that's out of the way, here goes. Jim, you must especially 
forgive this rant. I just don't see why putting in the ability for players 
to create their own chance cards, community chest cards, and whatever they 
want to create into Monopoly is so difficult. I mean, yes there are a lot of 
issues with files and context and programming languages and such, but 
there's one simple way all of that could be solved. Something that I, with 
my limited knowledge of programming, could probably do. The answer, simple 
as it sounds, is a game creation wizard. Using a bunch of functions and 
GUI's, players could create their own properties within the limits of the 
game board, and even assign prices to them. They could set the mortgage 
rates, the prices of houses, and everything. All of this would be written 
into edit boxes, of course. Then, if the player feels like creating a new 
chance or community chest card, they can do that as well by writing the text 
of the card, and choosing from a list waht that card does. If it takes money 
from the player, for example, the creator can assign just how much money. If 
it moves the player a certain number of spaces, the creator could tell it 
just how many. Even if it moves to a specific location, the creator could 
choose from a second list containing all the locations on the current board. 
It's pretty basic stuff, in my opinion. Then, all of it could be written to 
a game file, sort of like a saved game, and the player could choose to play 
that saved game once they've started monopoly. Just my thoughts.
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 25, 2006 4:01 AM
Subject: Re: [Audyssey] Monopoly PCS games version


> Hi Jim,
> I am thankful you did your Monopoly game since I was waiting on a game
> engine that could do it and so far none can. The tricky thing is the
> multiple players feature of Monopoly which is not built into the GMA game
> engine.
> I suppose it could be done with a lot of extra coding but this would take 
> a
> lot longer to do than to use an Engine that was designed from the bottom 
> up
> to do multiple players.
> I have enjoyed playing your version of Monopoly and really like the 
> feature
> where you can create your own boards.
> Thanks,
> Phil
>
>
> ----- Original Message ----- 
> From: "Jim Kitchen" <[EMAIL PROTECTED]>
> To: "Phil Vlasak" <Gamers@audyssey.org>
> Sent: Tuesday, April 25, 2006 6:09 AM
> Subject: Re: [Audyssey] Monopoly PCS games version
>
>
>> Hi Phil,
>>
>> Sorry about that, but even after countless requests for me to do a
>> Monopoly game I never did until you told me to go ahead and do it.
>>
>> Sincerely
>>
>> Jim
>>
>> ----- Original Message -----
>>
>> But with Jim Kitchen's game doing most of what this would do I could not
>> sell it or spend a lot of time on the project.
>> Like I said, a multi player on line version would be a good reason for
>> doing
>> it.
>>
>> Smiles,
>> Phil
>>
>>
>> "Monopoly? No, we just don't want competition" --Intel
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> 1-440-286-6920
>> Chardon Ohio
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>
>
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