Hi ya,
  I am programming Rail Racer, a futuristic racing game,  using vb.net 2003.
  Like Jim said, it has everything you need to program excellent games, and 
with todays modern screaming fast computers, language speed really isn't an 
issue, especially since we don't have to deal with graphics.
  I agree with Thomas that the documentation out there for vb.net could be 
better, especially regarding the directX stuff, but overall I'd give it a b 
minus.
  The only thing I have run into that I have had any major problems with is 
force feedback control.  I am not sure if this problem has been fixed in 
vb.net 2005 or not.
  The reason I haven't upgraded to 2005 is because there are currently no 
advanced jaws scripts for this version as there are for 2003.  However, 
scripts are being worked on for 2005.
  Overall, I am very pleased with vb.net and will probably stick with it for 
my next game as well.
  BTW, I only started programming last August, and I have a fully playable 
racing title that should be ready for full release this summer, so that 
gives you an indication of how fast you can learn the language if you don't 
mind burning the midnight oil.
  Good luck,
  Che

----- Original Message ----- 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, April 27, 2006 7:48 AM
Subject: Re: [Audyssey] Programming computer games?


> Hi Richard, Thomas and everyone,  Thanks for your responses, I appreciate
> them.
> Instead of buying VB, have you guys heard of Visual Basic Express 2005?
> Apparrently it's free. Will I be able to program games with this, or if I
> have to buy, I suppose I don't need the Enterprise Edition of VB? The VB
> course offered is quite expensive, but includes VB, although I'm not sure
> what version, studio or enterprise.
> For VB, what is the difference between studio and VB enterprise editions?
> Thomas, if I get the Visual Studio Standard, would I still be able to make
> quite good games?
> Thanks
> Ari
> ----- Original Message ----- 
> From: "anduril" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, April 27, 2006 2:42 AM
> Subject: Re: [Audyssey] Programming computer games?
>
>
>> Hi this sounds good is there a manual on how to programme i am a basic
>> beginner i have done a little of vb can some one help i just need a 
>> manual
>> some book i can down load to read and try out
>>
>> jamie
>> ----- Original Message ----- 
>> From: "Richard Bennett" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, April 26, 2006 10:24 PM
>> Subject: Re: [Audyssey] Programming computer games?
>>
>>
>> > well, I am taking a game programming class that is geared toward the
>> > sighted
>> > community. It is being taught in C++, and what I hear that is pretty
> much
>> > the game programming standard, but I don't know if it is or not. The
> tools
>> > that I use work great with JAWS this IDE will compile both C and C++. 
>> > It
>> > is
>> > the DevCpp IDE and is a great price too, it is free from:
>> > www.bloodshed.com and works absolutely great. Also with this IDE they
> have
>> > a
>> > great game library called allegro. I don't know if it will work with
> other
>> > languages or not, but the allegro game library will allow you to write
>> > both
>> > linux and windows games with no diffuculty. How I know this is because 
>> > I
>> > am
>> > the only Windows user in the class and the other students are on Linux
> and
>> > the C and C++ language will swap over between Windows and Linux. I hope
>> > this
>> > helped and if you want any other information, let me know.
>> > BEAN
>> >
>> >
>> > _______________________________________________
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>> > any subscription changes via the web.
>> >
>>
>>
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>
>
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