hi tom grate up date just get the games out lol but not till you are ready ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, May 03, 2006 1:28 AM Subject: [Audyssey] USA Games News.
> > > USA Games News > > 5/2/2006 > Introduction > > Hello gamers, > This week I have some good news and some bad news. I have allot to cover > about Final Conflict, Jedi Strike, and Montezuma's Revenge so I'll get > started. > > > Final Conflict > > Hello gamers, > As I sit here writing up this update I feel I must share a little bad > news before getting in to some good news about STFC. So I will cut to > the chase and get in to what is going wrong before I discuss what is > going right. > As many of you know I am expected to release a patch for STFC soon. > Unfortunately, that may not happen so soon after all. There are a number > of build and runtime errors that must be corrected before the patch can > be released. So what happened? > Well, as I mentioned a week or so ago I am trying to update the STFC > engine by including new versions of the same classes etc from > Montezuma's Revenge. Unfortunately, I made a number of major changes > that completely broke compatibility with the older STFC engine. Which > means to correct it I have to go in by hand and fix every build error, > and update the code to work with the new classes. It is a major job! > Do to the massive breakage in the code I haven't even had a chance to > fix as many of the miner bugs as I would like. If you guys wouldn't mind > waiting a little longer I'm considering just keeping the beta patch in > house until I really shake it down for bug fixes. Then, release a > completely new installer file with all the changes and updates. > As promised here is the good news. I think we are coming very very close > to a 1.0 release. After these bugs are worked out, and when I can > acquire the licensing software I wish to use I plan to release STFC 1.0. > My hope is to have it out late summer 2006. For sure it will be out > before Christmas. > > > Jedi Strike > > Many of you have emailed the USA Games sales department about the status > of this title. So I felt it was time to renew discussion on this topic. > After all the project has seamed to gotten pushed aside since the > acquiring of Raceway and Montezuma's Revenge. So here is our public > response. > For those who worry we have dropped this title we have not. In fact, > just this week I did some miner updates to the SWJS engine. I added the > new audio class library used by the Monty and STFC engines, updated the > input class library used by Monty, and updated the world class which > gives me greater control over the creation of the game world. Such as > placing dropped items which the Jedi/player can find and collect. > One reason I took the trailer down for Jedi Strike is I have been > totally dissatisfied with the possible Revenge of the Sith story line > for the game. I have completely rewritten the story line for the game, > and I really like the new story line better. Perhaps you can write in > and let me know what you think of this story line. > Long long ago in a galaxy far far away. > The great galactic emperor ruled by Emperor Palpatine has been defeated > by the heroic Rebellion. Now, many years later the New Republic has > reclaimed 75% of the galaxy, and Jedi Master Luke Skywalker has > established a new Jedi academy on Yavin IV. You have been sent to Yavin > to train with Jedi Master Skywalker, but while in training a new and > sinister dark force has arisen which will shadder the galactic peace. > Deep in the outer systems a new Lord of the Sith has secretly began a > new Sith academy to train dark Jedi. He has allied himself with Admiral > Dolla and other high ranking members of the old Imperial command. > Together with the remnants of the old Empire he has plans to wage war > against the New Republic and to wipe out the Jedi Knights forever. > As part of your training you will be sent on missions to gather > intelligence, foil an assassination attempt on Chief of State Leia > Arganna Solo, rescue a missing Jedi strike team, chase down and defeat > dark Jedi, locate the new Sith academy, and much much more. > Some of you may wonder were my inspiration for this game came from, and > I must confess much of it comes from the games that came out by Lucas > Arts in the late 90's such as Dark Forces and Jedi Knight. Although, my > story is a little different don't be surprised if you end up seeing a > few characters and places from those games. > Anyway, the final point here is I am still working on Jedi Strike, but > it is going to be totally new. I want it to be more like a Lucas Arts > title and not something just tossed together. However, Monty and STFC > are higher on the priority list at the moment. > > Montezuma's Revenge > > > Well, what I have to report here is hardly new news. As I have stated > some time ago work is going quite well. I have temple 1 just about done. > I am debugging the engine, and actually what I am working on at the > moment is the options menus, joystick configuration tools, and things > of that nature. I decided to work on some other game features before > tackling temple 2. Once temple 2 is done perhaps we might see about a > early demo to play with. > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. 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