hi tom grate up date just get the games out lol but not till you are ready
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 03, 2006 1:28 AM
Subject: [Audyssey] USA Games News.


>
>
> USA Games News
>
> 5/2/2006
> Introduction
>
> Hello gamers,
> This week I have some good news and some bad news. I have allot to cover
> about Final Conflict, Jedi Strike, and Montezuma's Revenge so I'll get
> started.
>
>
> Final Conflict
>
> Hello gamers,
> As I sit here writing up this update I feel I must share a little bad
> news before getting in to some good news about STFC. So I will cut to
> the chase and get in to what is going wrong before I discuss what is
> going right.
> As many of you know I am expected to release a patch for STFC soon.
> Unfortunately, that may not happen so soon after all. There are a number
> of build and runtime errors that must be corrected before the patch can
> be released. So what happened?
> Well, as I mentioned a week or so ago I am trying to update the STFC
> engine by including new versions of the same classes etc from
> Montezuma's Revenge. Unfortunately, I made a number of major changes
> that completely broke compatibility with the older STFC engine. Which
> means to correct it I have to go in by hand and fix every build error,
> and update the code to work with the new classes. It is a major job!
> Do to the massive breakage in the code I haven't even had a chance to
> fix as many of the miner bugs as I would like. If you guys wouldn't mind
> waiting a little longer I'm considering just keeping the beta patch in
> house until I really shake it down for bug fixes. Then, release a
> completely new installer file with all the changes and updates.
> As promised here is the good news. I think we are coming very very close
> to a 1.0 release. After these bugs are worked out, and when I can
> acquire the licensing software I wish to use I plan to release STFC 1.0.
> My hope is to have it out late summer 2006. For sure it will be out
> before Christmas.
>
>
> Jedi Strike
>
> Many of you have emailed the USA Games sales department about the status
> of this title. So I felt it was time to renew discussion on this topic.
> After all the project has seamed to gotten pushed aside since the
> acquiring of Raceway and Montezuma's Revenge. So here is our public
> response.
> For those who worry we have dropped this title we have not. In fact,
> just this week I did some miner updates to the SWJS engine. I added the
> new audio class library used by the Monty and STFC engines, updated the
> input class library used by Monty, and updated the world class which
> gives me greater control over the creation of the game world. Such as
> placing dropped items which the Jedi/player can find and collect.
> One reason I took the trailer down for Jedi Strike is I have been
> totally dissatisfied with the possible Revenge of the Sith story line
> for the game. I have completely rewritten the story line for the game,
> and I really like the new story line better. Perhaps you can write in
> and let me know what you think of this story line.
> Long long ago in a galaxy far far away.
> The great galactic emperor ruled by Emperor Palpatine has been defeated
> by the heroic Rebellion. Now, many years later the New Republic has
> reclaimed 75% of the galaxy, and Jedi Master Luke Skywalker has
> established a new Jedi academy on Yavin IV. You have been sent to Yavin
> to train with Jedi Master Skywalker, but while in training a new and
> sinister dark force has arisen which will shadder the galactic peace.
> Deep in the outer systems a new Lord of the Sith has secretly began a
> new Sith academy to train dark Jedi. He has allied himself with Admiral
> Dolla and other high ranking members of the old Imperial command.
> Together with the remnants of the old Empire he has plans to wage war
> against the New Republic and to wipe out the Jedi Knights forever.
> As part of your training you will be sent on missions to gather
> intelligence, foil an assassination attempt on Chief of State Leia
> Arganna Solo, rescue a missing Jedi strike team, chase down and defeat
> dark Jedi, locate the new Sith academy, and much much more.
> Some of you may wonder were my inspiration for this game came from, and
> I must confess much of it comes from the games that came out by Lucas
> Arts in the late 90's such as Dark Forces and Jedi Knight. Although, my
> story is a little different don't be surprised if you end up seeing a
> few characters and places from those games.
> Anyway, the final point here is I am still working on Jedi Strike, but
> it is going to be totally new. I want it to be more like a Lucas Arts
> title and not something just tossed together. However, Monty and STFC
> are higher on the priority list at the moment.
>
> Montezuma's Revenge
>
>
> Well, what I have to report here is hardly new news. As I have stated
> some time ago work is going quite well. I have temple 1 just about done.
> I am debugging the engine, and actually what I am working on at the
> moment is the options  menus, joystick configuration tools, and things
> of that nature. I decided to work on some other game features before
> tackling temple 2. Once temple 2 is done perhaps we might see about a
> early demo to play with.
>
>
>
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