Hi,
What programming language are you doing it in; I was just wondering.
thanks
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Wednesday, May 03, 2006 12:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News.

Hi Jack,
There were quite a few Star Wars games I played before I lost my site 
totally. In the old days there were the Atari games, and then when I was 
losing it I played Dark Forces, Tie Fighter, and a few others before I 
totally lost my vision.
So in part the new game has some roots in those games, but in other ways 
it is completely new and unique.


jack scrimshaw wrote:
> Hello there those updates were trimendous. Lots of detail as to what's 
> happening, no definite release dates well apart from s t f c, just some 
> hopeful ones so nobody can jump down your throat over it. I'm really
looking 
> forward to the starwars game. I remember playing star wars masters on the 
> playstation with a mate a mine but that was the old beate'mup couldn't 
> manage the shooters. Cheers jack.
> you ai'nt heard nothing til ya heard it from the mad man 
> www.livejournal.com/users/afro_thunder nothing but pure truth.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, May 03, 2006 1:28 AM
> Subject: [Audyssey] USA Games News.
>
>
>   
>> USA Games News
>>
>> 5/2/2006
>> Introduction
>>
>> Hello gamers,
>> This week I have some good news and some bad news. I have allot to cover
>> about Final Conflict, Jedi Strike, and Montezuma's Revenge so I'll get
>> started.
>>
>>
>> Final Conflict
>>
>> Hello gamers,
>> As I sit here writing up this update I feel I must share a little bad
>> news before getting in to some good news about STFC. So I will cut to
>> the chase and get in to what is going wrong before I discuss what is
>> going right.
>> As many of you know I am expected to release a patch for STFC soon.
>> Unfortunately, that may not happen so soon after all. There are a number
>> of build and runtime errors that must be corrected before the patch can
>> be released. So what happened?
>> Well, as I mentioned a week or so ago I am trying to update the STFC
>> engine by including new versions of the same classes etc from
>> Montezuma's Revenge. Unfortunately, I made a number of major changes
>> that completely broke compatibility with the older STFC engine. Which
>> means to correct it I have to go in by hand and fix every build error,
>> and update the code to work with the new classes. It is a major job!
>> Do to the massive breakage in the code I haven't even had a chance to
>> fix as many of the miner bugs as I would like. If you guys wouldn't mind
>> waiting a little longer I'm considering just keeping the beta patch in
>> house until I really shake it down for bug fixes. Then, release a
>> completely new installer file with all the changes and updates.
>> As promised here is the good news. I think we are coming very very close
>> to a 1.0 release. After these bugs are worked out, and when I can
>> acquire the licensing software I wish to use I plan to release STFC 1.0.
>> My hope is to have it out late summer 2006. For sure it will be out
>> before Christmas.
>>
>>
>> Jedi Strike
>>
>> Many of you have emailed the USA Games sales department about the status
>> of this title. So I felt it was time to renew discussion on this topic.
>> After all the project has seamed to gotten pushed aside since the
>> acquiring of Raceway and Montezuma's Revenge. So here is our public
>> response.
>> For those who worry we have dropped this title we have not. In fact,
>> just this week I did some miner updates to the SWJS engine. I added the
>> new audio class library used by the Monty and STFC engines, updated the
>> input class library used by Monty, and updated the world class which
>> gives me greater control over the creation of the game world. Such as
>> placing dropped items which the Jedi/player can find and collect.
>> One reason I took the trailer down for Jedi Strike is I have been
>> totally dissatisfied with the possible Revenge of the Sith story line
>> for the game. I have completely rewritten the story line for the game,
>> and I really like the new story line better. Perhaps you can write in
>> and let me know what you think of this story line.
>> Long long ago in a galaxy far far away.
>> The great galactic emperor ruled by Emperor Palpatine has been defeated
>> by the heroic Rebellion. Now, many years later the New Republic has
>> reclaimed 75% of the galaxy, and Jedi Master Luke Skywalker has
>> established a new Jedi academy on Yavin IV. You have been sent to Yavin
>> to train with Jedi Master Skywalker, but while in training a new and
>> sinister dark force has arisen which will shadder the galactic peace.
>> Deep in the outer systems a new Lord of the Sith has secretly began a
>> new Sith academy to train dark Jedi. He has allied himself with Admiral
>> Dolla and other high ranking members of the old Imperial command.
>> Together with the remnants of the old Empire he has plans to wage war
>> against the New Republic and to wipe out the Jedi Knights forever.
>> As part of your training you will be sent on missions to gather
>> intelligence, foil an assassination attempt on Chief of State Leia
>> Arganna Solo, rescue a missing Jedi strike team, chase down and defeat
>> dark Jedi, locate the new Sith academy, and much much more.
>> Some of you may wonder were my inspiration for this game came from, and
>> I must confess much of it comes from the games that came out by Lucas
>> Arts in the late 90's such as Dark Forces and Jedi Knight. Although, my
>> story is a little different don't be surprised if you end up seeing a
>> few characters and places from those games.
>> Anyway, the final point here is I am still working on Jedi Strike, but
>> it is going to be totally new. I want it to be more like a Lucas Arts
>> title and not something just tossed together. However, Monty and STFC
>> are higher on the priority list at the moment.
>>
>> Montezuma's Revenge
>>
>>
>> Well, what I have to report here is hardly new news. As I have stated
>> some time ago work is going quite well. I have temple 1 just about done.
>> I am debugging the engine, and actually what I am working on at the
>> moment is the options  menus, joystick configuration tools, and things
>> of that nature. I decided to work on some other game features before
>> tackling temple 2. Once temple 2 is done perhaps we might see about a
>> early demo to play with.
>>
>>
>>
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