Hi, What programming language are you doing it in; I was just wondering. thanks -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, May 03, 2006 12:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games News.
Hi Jack, There were quite a few Star Wars games I played before I lost my site totally. In the old days there were the Atari games, and then when I was losing it I played Dark Forces, Tie Fighter, and a few others before I totally lost my vision. So in part the new game has some roots in those games, but in other ways it is completely new and unique. jack scrimshaw wrote: > Hello there those updates were trimendous. Lots of detail as to what's > happening, no definite release dates well apart from s t f c, just some > hopeful ones so nobody can jump down your throat over it. I'm really looking > forward to the starwars game. I remember playing star wars masters on the > playstation with a mate a mine but that was the old beate'mup couldn't > manage the shooters. Cheers jack. > you ai'nt heard nothing til ya heard it from the mad man > www.livejournal.com/users/afro_thunder nothing but pure truth. > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, May 03, 2006 1:28 AM > Subject: [Audyssey] USA Games News. > > > >> USA Games News >> >> 5/2/2006 >> Introduction >> >> Hello gamers, >> This week I have some good news and some bad news. I have allot to cover >> about Final Conflict, Jedi Strike, and Montezuma's Revenge so I'll get >> started. >> >> >> Final Conflict >> >> Hello gamers, >> As I sit here writing up this update I feel I must share a little bad >> news before getting in to some good news about STFC. So I will cut to >> the chase and get in to what is going wrong before I discuss what is >> going right. >> As many of you know I am expected to release a patch for STFC soon. >> Unfortunately, that may not happen so soon after all. There are a number >> of build and runtime errors that must be corrected before the patch can >> be released. So what happened? >> Well, as I mentioned a week or so ago I am trying to update the STFC >> engine by including new versions of the same classes etc from >> Montezuma's Revenge. Unfortunately, I made a number of major changes >> that completely broke compatibility with the older STFC engine. Which >> means to correct it I have to go in by hand and fix every build error, >> and update the code to work with the new classes. It is a major job! >> Do to the massive breakage in the code I haven't even had a chance to >> fix as many of the miner bugs as I would like. If you guys wouldn't mind >> waiting a little longer I'm considering just keeping the beta patch in >> house until I really shake it down for bug fixes. Then, release a >> completely new installer file with all the changes and updates. >> As promised here is the good news. I think we are coming very very close >> to a 1.0 release. After these bugs are worked out, and when I can >> acquire the licensing software I wish to use I plan to release STFC 1.0. >> My hope is to have it out late summer 2006. For sure it will be out >> before Christmas. >> >> >> Jedi Strike >> >> Many of you have emailed the USA Games sales department about the status >> of this title. So I felt it was time to renew discussion on this topic. >> After all the project has seamed to gotten pushed aside since the >> acquiring of Raceway and Montezuma's Revenge. So here is our public >> response. >> For those who worry we have dropped this title we have not. In fact, >> just this week I did some miner updates to the SWJS engine. I added the >> new audio class library used by the Monty and STFC engines, updated the >> input class library used by Monty, and updated the world class which >> gives me greater control over the creation of the game world. Such as >> placing dropped items which the Jedi/player can find and collect. >> One reason I took the trailer down for Jedi Strike is I have been >> totally dissatisfied with the possible Revenge of the Sith story line >> for the game. I have completely rewritten the story line for the game, >> and I really like the new story line better. Perhaps you can write in >> and let me know what you think of this story line. >> Long long ago in a galaxy far far away. >> The great galactic emperor ruled by Emperor Palpatine has been defeated >> by the heroic Rebellion. Now, many years later the New Republic has >> reclaimed 75% of the galaxy, and Jedi Master Luke Skywalker has >> established a new Jedi academy on Yavin IV. You have been sent to Yavin >> to train with Jedi Master Skywalker, but while in training a new and >> sinister dark force has arisen which will shadder the galactic peace. >> Deep in the outer systems a new Lord of the Sith has secretly began a >> new Sith academy to train dark Jedi. He has allied himself with Admiral >> Dolla and other high ranking members of the old Imperial command. >> Together with the remnants of the old Empire he has plans to wage war >> against the New Republic and to wipe out the Jedi Knights forever. >> As part of your training you will be sent on missions to gather >> intelligence, foil an assassination attempt on Chief of State Leia >> Arganna Solo, rescue a missing Jedi strike team, chase down and defeat >> dark Jedi, locate the new Sith academy, and much much more. >> Some of you may wonder were my inspiration for this game came from, and >> I must confess much of it comes from the games that came out by Lucas >> Arts in the late 90's such as Dark Forces and Jedi Knight. Although, my >> story is a little different don't be surprised if you end up seeing a >> few characters and places from those games. >> Anyway, the final point here is I am still working on Jedi Strike, but >> it is going to be totally new. I want it to be more like a Lucas Arts >> title and not something just tossed together. However, Monty and STFC >> are higher on the priority list at the moment. >> >> Montezuma's Revenge >> >> >> Well, what I have to report here is hardly new news. As I have stated >> some time ago work is going quite well. I have temple 1 just about done. >> I am debugging the engine, and actually what I am working on at the >> moment is the options menus, joystick configuration tools, and things >> of that nature. I decided to work on some other game features before >> tackling temple 2. Once temple 2 is done perhaps we might see about a >> early demo to play with. >> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.