Hi Che,
I listened to your second RailRacer demo and it does sound great.
Do you have different sounds representing the different curves?
If you don't I suggest 1 beep for a slight curve, 2 for a 45 degree curve 
and 3 beeps for a steeper curve.
 Phil

----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <Gamers@audyssey.org>
Sent: Monday, May 15, 2006 11:50 PM
Subject: Re: [Audyssey] The Rail Racer Trailer is up


>  One small correction to Thomas' comments here:
>  The angle you have to lean depends on the angle of the curve, not
> necessarily 45 degrees.  Some curves require a very small and quick lean,
> which presents it's own challenges versus the longer curves in which you
> have to have a steady and smooth hand to maintain your lean over the 
> longer
> haul.
>  Just wanted to straighten that up, pun intended.
>  Later,
>  Che
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <Gamers@audyssey.org>
> Sent: Monday, May 15, 2006 9:24 PM
> Subject: Re: [Audyssey] The Rail Racer Trailer is up
>
>
>> Hi, Richard.
>> One thing I can tell you from testing the Alpha's learning to take the
>> curves in this game are tricky.
>> You have to lean over to about 45 degrees, and slowly straiten up as you
>> take the curve. Leaning two far will result in hozing your paint job
>> against the rail wall and decrease your speed. Leaning not far enough
>> will allow you to loose speed as well. It is something that takes real
>> practice.
>> Then, there is the issue of shifting gears. You have a manual shift so
>> you have to know when and where to shift, and that takes some practice.
>>
>>
>> Richard Bennett wrote:
>>> Hey Che, I just downloaded and listened to the rail racer trialer, and I
>>> have to say, "I dug it, man, I dug it!" That game sounds really awesome
>>> and
>>> I can't wait until the beta is released for purchase, I just hope I have
>>> the
>>> money. How long will the beta be up for sale?
>>> BEAN
>>>
>>>
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>>
>>
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>
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