Hi,
http://www.usagames.us


anduril wrote:
> Hi does anyone know the address of this site please i would like to have a 
> look thanks
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <Gamers@audyssey.org>
> Sent: Friday, May 19, 2006 7:55 AM
> Subject: [Audyssey] USA Games News 5/19/2006.
>
>
>   
>> USA Games News
>>
>> 5/19/2006
>>
>>
>> Introduction
>>
>> Hello, gamers.
>> Some of you have emailed our sales department with questions about Monty
>> and some questions about the expected STFC patch. We will attempt to
>> answer these questions here in this news letter.
>>
>> Final Conflict
>>
>>
>> I know that previously I had mentioned that the patch would be ready at
>> the beginning of May. Well, life got in the way of the plans, and it has
>> taken until now to get the patch stable enough for release. There are a
>> couple of miner changes and updates I want to get in to the patch, and I
>> am hoping to have a release ready by Saturday afternoon.
>> This patch will correct some critical errors in STFC 1.0 beta, and
>> should get everyone up to date with the changes fairly quickly. I'm
>> debating on weather or not to do a full upgrade or a patch, but it might
>> be better to do a full install as some of you had problems getting it
>> installed with .net framework 2.0 which I should be upgrading to in the
>> coming months before release.
>>
>> Montezuma's Revenge
>>
>> Some of you have been asking when Montezuma's Revenge will be rleased.
>> Honestly, I can't say. I've been working on three separate projects not
>> giving any one of them all my divotion at any single time.  However,
>> just know the new Monty engine is doing well. There are a few things I
>> want to fix, but once I do that I am going to begin coding temple 2 and
>> the bonus temple. After that we can see about getting an Alpha out to
>> play with.
>>
>>
>> Jedi Strike
>>
>>
>> Even with all the other projects I am working on I have began over
>> halling the SWJS engine. There is allot of features I am going to work
>> on with this game when I get the time, and as per request ages ago I am
>> adding a wide range of force powers you can choose from such as push,
>> pull, heal, jump, and force sspeed, and saber throw. Dark siders have
>> force blinding and lightning to add to the force abilities. I have
>> decided to loosely but not quite base this game on Mysteries of the
>> Sith. Why?
>> Well, some of the Lucas Arts titles were really good to play. I have a
>> memory of the layouts of some of the levels, and that will allow me to
>> code the levels allot quicker. Although, since the levels are three
>> dementional there is  allot more to designing the levels than with
>> Monty. You have rooms above you, below you, and hall ways, leading off
>> to the rooms on the same level. It makes the levels lot more difficult
>> to travel than sod which is all on one level.
>> Other things to consider is you might walk in to a hall and there can be
>> storm troopers up on a balcony above you firing down at you. You will
>> have to force jump up there, or try and shoot them from your position
>> with a captured blaster. In tother words enemies can be above or below
>> you as well as left, right, ahead, and behind you.
>> So that is where we are with that title. I'm going to cut this short so
>> I can get some sleep, but when I get up I plan to work on the STFC patch.
>>
>>
>>
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>>     
>
>
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