What about specifying the exact amount of torpedoes. Let's say I want to 
fire 42 quantums. Could you do a spin box or edit field for that?
----- Original Message ----- 
From: "Allan Thompson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, August 28, 2006 3:30 PM
Subject: Re: [Audyssey] Miner STFC News.


> Hi Tom,
> The dynamic menus sound great, I am lloiking forward to  using them to 
> kill
> some borgs with extreme predjudice. grin.
> One question, and forgive me if you had mentioned this somewhere else. I 
> was
> wondering if the weapons  firing choices will reflect the remaining left
> number of torpedoes or energy that might be available.
> For instance, a player has three hundred quantums and fires 150 of them.
> When he goes to fire a second salvo using quantums, will the amount of
> quantums left, in this case 150,  be reflected in the choose number of
> quantums to fire menu?
> Currently, these numbers aren't made available when choosing, but rather
> every ship has a standard choice to launch, I think a max of three 
> hundred,
> even though the player might not have that amount available.
> thanks, and I hope I asked that question right, grin.
>
> The truth will set you free...
> Jesus of Nazareth  33 AD
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Monday, August 28, 2006 4:02 PM
> Subject: [Audyssey] Miner STFC News.
>
>
>>
>> Hi all,
>> Just a quick news report about STFC. As the subject states STFC now has
>> dynamic rather than static menus. What does this mean?
>> With the new dynamic menu systems in the ships and stations menu,
>> formally the vessels menu, destroyed ships will no longer show up in the
>> list of options. That way only ships or stations that remain in your
>> fleet will be listed.
>> Another new change with dynamic menus is your status menus, weapons
>> menus, and even your main menu will be customised to that specific ship
>> or station.
>> For example, if you are currently Deep Space 9 you will have no options
>> for impulse drive, autopilot, warp, etc because it is a station not a
>> ship. The new menu system is smart enough to realise that and removes
>> certain navigational options from stations, but leaves them in for ships.
>> Likewise your weapons menu will change to reflect the ship or station
>> you are commanding. If you are playing for example, Defiant, you will
>> have an option for a cloaking device. If you then switch to Enterprise
>> the Ccloaking device option will be removed from your weapons menu.
>> The status menu is also similar to the weapons menus. You will not be
>> able to check status for something that does not exist for that ship. If
>> you are Defiant or Sal Paulo you can check the status of the cloaking
>> device. If you are anyone else the cloaking device will not be in the
>> status menu. Since stations don't have warp drives that will not be in
>> the menu when commanding a station.
>> Another nice feature with the dynamic menus is when you end up on the
>> main menu it will first announce the ship you are commanding followed by
>> the prompt to select and command. This should help players remember
>> which ship or station is currently being commanded
>> One other new change is the bridge ambience is slightly changed
>> depending on the type of starship or station you are commanding. This
>> should help identify if you are commanding say a starship or a starbase,
>> and also breaks up the constant sound of the same  ambience over and
>> over again.
>>
>> Thomas Ward
>> USA Games Entertainment
>>
>>
>>
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>
>
>
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