come on guys, listen, this is the united states. If people want to make games about shooting Santa clause, then they can. I mean, their are far far worse games such as grand theft auto. What do you think of that? Brandon ----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, September 21, 2006 5:25 PM Subject: Re: [Audyssey] the negativity of santa claus in accessible games
> tom I think the thing is we have easy targets. > Games are violent, so lets blame that. > Hmm I'd think we'd blame the dog if anyone would believe us. > Its our nature unfortunately. > Its something we will have to really stop doing. > Read my previous msg. > As I said there is no stopping someone under 18 buying an r 18 thing, > if they are with a parent. > If the parent is suspect or the parent buys an r18 game for a 6 year > old, is the game at fault, is the dev at fault, no I don't think so, > its the law. > Sertainly you can pirate those games and people would still get them, > yung people. > However thats a different law. > I think if we stopped this young people buying r18 and other rated > things in shops till they were at that age or older, then we would > get a load of the visibal problem. > But thats not the factors, if there background is violent the chances > of them being so is more anyway. > I have violent games on my system, quake, sod, and others. > I listen to violent games my friends play, and some violent music. > However I keep that stuff seperate from the real world which means I > know what not to do. > I don't have a violent background. > If violent games and movies are what they says causes these things > then by right we should be killing eachother, all of us. > They really can't say young people are the main targets, there is a > bit of the beast in all of us. > The thing is people will say what they wish to think is the right > way, and it almost never is <sigh> > At 11:19 p.m. 21/09/2006, you wrote: >>Hi Bryan, >>I don't think anyone in living memory can forget the coffee case. To me >>that is simply another sign of the times that many people are unwilling >>to stand up and admit they made a mistake and take responcibility for >>it. If they burn themselves it's the other guys fault, if they buy a >>game, and then kill someone afterward it was the games fault. >>Oh, no. It couldn't be my actions that did that." >>What it really boils down to is an excuse to get money or to try and get >>out of trouble. One of the reasons there is so much research in to how >>violent games effects children, weather child abuse creates tomorrows >>killers, is the killers can walk in to a court of law, say that he/she >>was influenced by this material, get a reduced sentence or a stay in a >>mental hospital, and out in a few years saying he/she was treated. >>Whatever happened to you did it, you wanted to do it, and now you are >>going to pay the maximum price? Sorry no excuses for bad behavior >>excepted. I know my parents sure didn't buy my excuses for bad grades, >>fighting at school, or whatever the infraction was I was getting >>punished for. If I did I got punished, and I learned not to do it again, >>or at least not to do it that often. >> >> >>Bryan Peterson wrote: >> > This is way off the topic of games but it bears on this >> discussion. I don't >> > know if any of you heard on the news quite a while back about >> that lady that >> > sued a McDonalds because she spilled a cup of hot coffee in her lap. >> > She >> > said they didn't tell her it was hot. In the words of the great Bill >> > Engvall, here's your sign. I would think that the coffee was >> supposed to be >> > hot. That's what people generally look for when they order a cup of >> > coffee >> > at a restaurant. Nobody told you to put the hot cup between your >> legs, where >> > it was almost guaranteed to spill, particularly in a car, which is >> > where >> > that woman was at the time. >> > The same thing applies, though differently, in games. Granted there >> > are >> > people who kill people because of the games they play but that does not >> > in >> > any way mean that every single person is going to behave the same way. >> > That's why they have the rating system. It's the responsibility of the >> > buyer, or the buyer's parents whatever the situation may be, to >> look at the >> > rating and decide based on that information what to do. >> > >> >> >> >>_______________________________________________ >>Gamers mailing list .. Gamers@audyssey.org >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.