come on guys, listen, this is the united states.
If people want to make games about shooting Santa clause, then they can.
I mean, their are far far worse games such as grand theft auto.
What do you think of that?
Brandon
----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, September 21, 2006 5:25 PM
Subject: Re: [Audyssey] the negativity of santa claus in accessible games


> tom I think the thing is we have easy targets.
> Games are violent, so lets blame that.
> Hmm I'd think we'd blame the dog if anyone would believe us.
> Its our nature unfortunately.
> Its something we will have to really stop doing.
> Read my previous msg.
> As I said there is no stopping someone under 18 buying an r 18 thing,
> if they are with a parent.
> If the parent is suspect or the parent buys an r18 game for a 6 year
> old, is the game at fault, is the dev at fault, no I don't think so,
> its the law.
> Sertainly you can pirate those games and people would still get them,
> yung people.
> However thats a different law.
> I think if we stopped this young people buying r18 and other rated
> things in shops till they were at that age or older, then we would
> get a load of the visibal problem.
> But thats not the factors, if there background is violent the chances
> of them being so is more anyway.
> I have violent games on my system, quake, sod, and others.
> I listen to violent games my friends play, and some violent music.
> However I keep that stuff seperate from the real world which means I
> know what not to do.
> I don't have a violent background.
> If violent games and movies are what they says causes these things
> then by right we should be killing eachother, all of us.
> They really can't say young people are the main targets, there is a
> bit of the beast in all of us.
> The thing is people will say what they wish to think is the right
> way, and it almost never is <sigh>
> At 11:19 p.m. 21/09/2006, you wrote:
>>Hi Bryan,
>>I don't think anyone in living memory can forget the coffee case. To me
>>that is simply another sign of the times that many people are unwilling
>>to stand up and admit they made a mistake and take responcibility for
>>it. If they burn themselves it's the other guys fault, if they buy a
>>game, and then kill someone afterward it was the games fault.
>>Oh, no. It couldn't be my actions that did that."
>>What it really boils down to is an excuse to get money or to try and get
>>out of trouble. One of the reasons there is so much research in to how
>>violent games effects children, weather child abuse creates tomorrows
>>killers, is the killers can walk in to a court of law, say that he/she
>>was influenced by this material, get a reduced sentence or a stay in a
>>mental hospital, and out in a few years saying he/she was treated.
>>Whatever happened to you did it, you wanted to do it, and now you are
>>going to pay the maximum price? Sorry no excuses for bad behavior
>>excepted. I know my parents sure didn't buy my excuses for bad grades,
>>fighting at school, or whatever the infraction was I was getting
>>punished for. If I did I got punished, and I learned not to do it again,
>>or at least not to do it that often.
>>
>>
>>Bryan Peterson wrote:
>> > This is way off the topic of games but it bears on this
>> discussion. I don't
>> > know if any of you heard on the news quite a while back about
>> that lady that
>> > sued a McDonalds because she spilled a cup of hot coffee in her lap. 
>> > She
>> > said they didn't tell her it was hot. In the words of the great Bill
>> > Engvall, here's your sign. I would think that the coffee was
>> supposed to be
>> > hot. That's what people generally look for when they order a cup of 
>> > coffee
>> > at a restaurant. Nobody told you to put the hot cup between your
>> legs, where
>> > it was almost guaranteed to spill, particularly in a car, which is 
>> > where
>> > that woman was at the time.
>> >   The same thing applies, though differently, in games. Granted there 
>> > are
>> > people who kill people because of the games they play but that does not 
>> > in
>> > any way mean that every single person is going to behave the same way.
>> > That's why they have the rating system. It's the responsibility of the
>> > buyer, or the buyer's parents whatever the situation may be, to
>> look at the
>> > rating and decide based on that information what to do.
>> >
>>
>>
>>
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>
>
>
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