Hi Tom, Under no circumstances was the game I mentioned one iota easier 
because it involved more than one ship against impossible odds. The game was 
as challenging as any other game out there. Getting a resupply is not a sign 
of weakness, or lack of challenge, but rather  it is a sign of good supply 
routes and excellent strategy, smile.
 Of course it is your game and you will do what you please, but I just 
remembered that game during the resupply conversation and thought it was an 
interesting idea, not to mention a possible option for larger squadron and 
fleet missions.

The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, September 24, 2006 4:51 AM
Subject: Re: [Audyssey] Updated draft of ships.


> Hi Allan,
> It is a good concept/idea, but no promises from me. I have kind of
> figured out how I am going to write the game, and I like challenges. One
> way of making a game extremely challenging is by not providing backup.
> In short you are on your own, no backup, no resupplies, and that is all
> you have to complete the mission.
> Perhaps in some of the later missions I will include some backup ships,
> but as of missions 1 through 3 which I am working on now there are none.
> Smile.
>
> Allan Thompson wrote:
>> Hi Guys,
>> I don't know if anyone else had played this game, but I had played a 
>> space
>> sim called descent: freespace.
>> You played a spacefighter pilot assigned with a carrier, and you had to
>> defend against an incoming alien race. Each mission gave a briefing, and 
>> you
>> then choose ship  to take, which ranged from bombers, fighters, and 
>> others,
>> and you also choose weapon loadout for each mission had diffrent 
>> parameters
>> for success. As the player, you had a list of menu options which 
>> consisted
>> of running one or more squadrons under your command.
>> the options consisted of things like: attack who you are targeted on, 
>> attack
>> at will, attack weakest ship, attack ship attacvking you, retreat, and 
>> some
>> others.
>> The point I was getting to was the resupply ship. In the middle of a
>> mission, you could request for resupply. This was always an interesting
>> time. You generally wanted to call it between waves of enemies, during a
>> lull, and sometimes you just needed to resupply to get to the next part 
>> of
>> the same mission. It would take a certain amount of time to get to you,
>> depending on how far away from base or the carrier you were, and when it
>> showed up, the player had to  come to a full stop and  let the resupply
>> attach and  transfer fuel and weapons and even fix some minor damage.
>> Sometimes this ship would get destroyed in combat if you got attacked
>> unexpectedly and a new resupply ship usually wasn't available after that
>> event.
>> I guess the point I am trying to say is that a resupply ship in the 
>> middle
>> of a mission wouldn't be to hard to imagine, especially in an example 
>> like
>> this:
>> You are defending an important corridor of space, when you detect the
>> oncoming advance of an enemy fleet. You call for  back up, and offensive
>> ships are coming, but all you got is a starbase and a supply ship to keep
>> you supplied until cavalry comes.
>> To resupply, you might have to come to a full stop and tractor the 
>> resupply
>> ship, and start transporting goods over. One might have to drop shields 
>> as
>> well to do this.
>> Once resupplied, the battle could continue, that is, if the player 
>> managed
>> to create a lull and resupply before the next wave of the enemy.
>> How does this sound?
>>
>
>
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