Hi Don, Maybe. It was a heck of a lot of fun when I played it, and it had a pretty good story line on top of it as well.
The truth will set you free... Jesus of Nazareth 33 AD ----- Original Message ----- From: "Don Voyles" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, September 23, 2006 10:13 PM Subject: Re: [Audyssey] Updated draft of ships. > Hi Allan! > > That's okay. It sounds good. Maybe Phil or Tom might give it a > programming try. > > Blessings! > > > > > ----- Original Message ----- > From: "Allan Thompson" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Saturday, September 23, 2006 5:32 PM > Subject: Re: [Audyssey] Updated draft of ships. > > >> Hi Don, >> Sorry about that. I was describing a game I had played before I lost my >> sight. I mentioned it because it had some interesting ideas on how to run > a >> space sim using squad control menus, and the main point was that the ship >> could get resupplyed during a mission. >> Sorry again. The game itself is at least eight years old, but it was a >> really fun game. >> >> >> The truth will set you free... >> Jesus of Nazareth 33 AD >> ----- Original Message ----- >> From: "Don Voyles" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Saturday, September 23, 2006 7:45 PM >> Subject: Re: [Audyssey] Updated draft of ships. >> >> >> > Hi Allan! >> > >> > Where do you get this game called descent: freespace? >> > >> > Thank You! >> > >> > >> > >> > >> > ----- Original Message ----- >> > From: "Allan Thompson" <[EMAIL PROTECTED]> >> > To: "Gamers Discussion list" <gamers@audyssey.org> >> > Sent: Saturday, September 23, 2006 10:19 AM >> > Subject: Re: [Audyssey] Updated draft of ships. >> > >> > >> >> Hi Guys, >> >> I don't know if anyone else had played this game, but I had played a >> >> space >> >> sim called descent: freespace. >> >> You played a spacefighter pilot assigned with a carrier, and you had >> >> to >> >> defend against an incoming alien race. Each mission gave a briefing, > and >> > you >> >> then choose ship to take, which ranged from bombers, fighters, and >> > others, >> >> and you also choose weapon loadout for each mission had diffrent >> > parameters >> >> for success. As the player, you had a list of menu options which >> >> consisted >> >> of running one or more squadrons under your command. >> >> the options consisted of things like: attack who you are targeted on, >> > attack >> >> at will, attack weakest ship, attack ship attacvking you, retreat, and >> > some >> >> others. >> >> The point I was getting to was the resupply ship. In the middle of a >> >> mission, you could request for resupply. This was always an >> >> interesting >> >> time. You generally wanted to call it between waves of enemies, during > a >> >> lull, and sometimes you just needed to resupply to get to the next >> >> part >> >> of >> >> the same mission. It would take a certain amount of time to get to >> >> you, >> >> depending on how far away from base or the carrier you were, and when > it >> >> showed up, the player had to come to a full stop and let the >> >> resupply >> >> attach and transfer fuel and weapons and even fix some minor damage. >> >> Sometimes this ship would get destroyed in combat if you got attacked >> >> unexpectedly and a new resupply ship usually wasn't available after > that >> >> event. >> >> I guess the point I am trying to say is that a resupply ship in the >> >> middle >> >> of a mission wouldn't be to hard to imagine, especially in an example >> >> like >> >> this: >> >> You are defending an important corridor of space, when you detect the >> >> oncoming advance of an enemy fleet. You call for back up, and > offensive >> >> ships are coming, but all you got is a starbase and a supply ship to > keep >> >> you supplied until cavalry comes. >> >> To resupply, you might have to come to a full stop and tractor the >> > resupply >> >> ship, and start transporting goods over. One might have to drop >> >> shields >> >> as >> >> well to do this. >> >> Once resupplied, the battle could continue, that is, if the player >> > managed >> >> to create a lull and resupply before the next wave of the enemy. >> >> How does this sound? >> >> >> >> The truth will set you free... >> >> Jesus of Nazareth 33 AD >> >> >> >> >> >> >> >> _______________________________________________ >> >> Gamers mailing list .. Gamers@audyssey.org >> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> > visit >> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> >> any subscription changes via the web. >> > >> > >> > _______________________________________________ >> > Gamers mailing list .. Gamers@audyssey.org >> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> > visit >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> > any subscription changes via the web. >> > >> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. 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