Hi Don,
Maybe. It was a heck of a lot of fun when I played it, and it had a pretty 
good story line on top of it as well.

The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Don Voyles" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, September 23, 2006 10:13 PM
Subject: Re: [Audyssey] Updated draft of ships.


> Hi Allan!
>
>    That's okay.  It sounds good.  Maybe Phil or Tom might give it a
> programming try.
>
> Blessings!
>
>
>
>
> ----- Original Message ----- 
> From: "Allan Thompson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, September 23, 2006 5:32 PM
> Subject: Re: [Audyssey] Updated draft of ships.
>
>
>> Hi Don,
>> Sorry about that. I was describing a game I had played before I lost my
>> sight. I mentioned it because it had some interesting ideas on how to run
> a
>> space sim using squad control menus, and the main point was that the ship
>> could get resupplyed during a mission.
>> Sorry again. The game itself is at least eight years old, but it was a
>> really fun game.
>>
>>
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>> ----- Original Message ----- 
>> From: "Don Voyles" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, September 23, 2006 7:45 PM
>> Subject: Re: [Audyssey] Updated draft of ships.
>>
>>
>> > Hi Allan!
>> >
>> >    Where do you get this game called descent: freespace?
>> >
>> > Thank You!
>> >
>> >
>> >
>> >
>> > ----- Original Message ----- 
>> > From: "Allan Thompson" <[EMAIL PROTECTED]>
>> > To: "Gamers Discussion list" <gamers@audyssey.org>
>> > Sent: Saturday, September 23, 2006 10:19 AM
>> > Subject: Re: [Audyssey] Updated draft of ships.
>> >
>> >
>> >> Hi Guys,
>> >> I don't know if anyone else had played this game, but I had played a
>> >> space
>> >> sim called descent: freespace.
>> >> You played a spacefighter pilot assigned with a carrier, and you had 
>> >> to
>> >> defend against an incoming alien race. Each mission gave a briefing,
> and
>> > you
>> >> then choose ship  to take, which ranged from bombers, fighters, and
>> > others,
>> >> and you also choose weapon loadout for each mission had diffrent
>> > parameters
>> >> for success. As the player, you had a list of menu options which
>> >> consisted
>> >> of running one or more squadrons under your command.
>> >> the options consisted of things like: attack who you are targeted on,
>> > attack
>> >> at will, attack weakest ship, attack ship attacvking you, retreat, and
>> > some
>> >> others.
>> >> The point I was getting to was the resupply ship. In the middle of a
>> >> mission, you could request for resupply. This was always an 
>> >> interesting
>> >> time. You generally wanted to call it between waves of enemies, during
> a
>> >> lull, and sometimes you just needed to resupply to get to the next 
>> >> part
>> >> of
>> >> the same mission. It would take a certain amount of time to get to 
>> >> you,
>> >> depending on how far away from base or the carrier you were, and when
> it
>> >> showed up, the player had to  come to a full stop and  let the 
>> >> resupply
>> >> attach and  transfer fuel and weapons and even fix some minor damage.
>> >> Sometimes this ship would get destroyed in combat if you got attacked
>> >> unexpectedly and a new resupply ship usually wasn't available after
> that
>> >> event.
>> >> I guess the point I am trying to say is that a resupply ship in the
>> >> middle
>> >> of a mission wouldn't be to hard to imagine, especially in an example
>> >> like
>> >> this:
>> >> You are defending an important corridor of space, when you detect the
>> >> oncoming advance of an enemy fleet. You call for  back up, and
> offensive
>> >> ships are coming, but all you got is a starbase and a supply ship to
> keep
>> >> you supplied until cavalry comes.
>> >> To resupply, you might have to come to a full stop and tractor the
>> > resupply
>> >> ship, and start transporting goods over. One might have to drop 
>> >> shields
>> >> as
>> >> well to do this.
>> >> Once resupplied, the battle could continue, that is, if the player
>> > managed
>> >> to create a lull and resupply before the next wave of the enemy.
>> >> How does this sound?
>> >>
>> >> The truth will set you free...
>> >> Jesus of Nazareth  33 AD
>> >>
>> >>
>> >>
>> >> _______________________________________________
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>> >
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>>
>>
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