Hi, First off, I find this situation very ironic. It kind of reminds me of the STFC game being transformed into STDW, although there is some diffrent circumstances involved with that descision. As for Monty ver 2.0, I had some thoughts on the matter here.
"First, I have had several emails since I have taken the game over to add a save and restore feature. Since the game was initially intended as an arcade game I couldn't do that and keep the game scoring fair. However, I can do what was done in GMA Tank Commander and have two different modes. If you play standard game it will allow saving and restoring games without keeping score. If you selected play arcade mode it would play the game as an arcade game, keep score, and disable saving and restoring games. What do you all think?" answer: I think this is a great feature which should have been implemented long ago. Just because a save function is available for a game, it doesn't mean that people must then use it, so I don't think this is a real problem. I am not sure why the scoring would be diffrent however, plenty of games had save functions, even back in Monty original days and the double mode should make everyone happy. "Second, I've had several requests for a first person style game rather than a traditional side-scroller. Honestly, I tend to agree a 3D first person style game would be so much more fun and interesting. You would have six directions of movement, left, right, forward, back, plus up and down. It would allow for more complex temples and mazes. However, this is a major deviation from the original game in the end the game would probably evolve into something else and not really be Monty any more unless this was Like Montezuma's Revenge II or something like that. In other words a sequel rather than a direct one to one version. Any thoughts?" Answer: My personal opinion is that I think it would be great. I have been a tomb raider nut since it first came out for the PS long ago. In addition, this sounds similar to what tom has planned for the starwars game so doing the preliminary work now would probably make that starwars game come out that much sooner. However, while I like the idea of three D, I must consider the ones who bought the game expecting a certain product. They already paid their money, and have been waiting very patiently for this Monty dream to become reality. For their sakes I vote that it should remain side scrolling and the next one can be manipulated as tom sees fit. As someone else mentioned before, the, alchemy games was planning on making the POV able to be changed, but that would not be what Tom is describing here, which sounds like a true three dimensional adventure. The truth will set you free... Jesus of Nazareth 33 AD ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Friday, September 29, 2006 11:31 AM Subject: [Audyssey] Thoughts about Montezuma's Revenge. > Hello list, > Today I have been doing some major revising of the Monty game engine, > and I've really had some ideas how I could make the game better, but by > introducing the changes it may completely alter the original intent of > the game. Since these changes are so dramatic in nature I would like a > friendly discussion on the matter and sound out everyones thoughts about > what I am thinking of doing. > First, I have had several emails since I have taken the game over to add > a save and restore feature. Since the game was initially intended as an > arcade game I couldn't do that and keep the game scoring fair. However, > I can do what was done in GMA Tank Commander and have two different > modes. If you play standard game it will allow saving and restoring > games without keeping score. If you selected play arcade mode it would > play the game as an arcade game, keep score, and disable saving and > restoring games. What do you all think? > Second, I've had several requests for a first person style game rather > than a traditional side-scroller. Honestly, I tend to agree a 3D first > person style game would be so much more fun and interesting. You would > have six directions of movement, left, right, forward, back, plus up and > down. It would allow for more complex temples and mazes. However, this > is a major deviation from the original game in the end the game would > probably evolve into something else and not really be Monty any more > unless this was Like Montezuma's Revenge II or something like that. In > other words a sequel rather than a direct one to one version. Any > thoughts? > I am aware of people like Michael's opinion that the game should follow > the original as close as possible. I could do that, and even technically > put in the original character if I wanted. Lot's of ideas, and I am > looking to ad some new options. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.