The two-mode idea is a good one.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Lisa Leonardi" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, September 29, 2006 3:48 PM
Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.


> I'd play the game whether it was a side-scroller or a 3d game. But, I 
> really
> do like the sice-scroller feel of the game as it is. Just my thoughts.
> Also, I really like that idea of having two modes for the game, so you 
> could
> have the option of save and restore.
>
> Lisa
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Friday, September 29, 2006 10:31 AM
> Subject: [Audyssey] Thoughts about Montezuma's Revenge.
>
>
>> Hello list,
>> Today I have been doing some major revising of the Monty game engine,
>> and I've really had some ideas how I could make the game better, but by
>> introducing the changes it may completely alter the original intent of
>> the game. Since these changes are so dramatic in nature I would like a
>> friendly discussion on the matter and sound out everyones thoughts about
>> what I am thinking of doing.
>> First, I have had several emails since I have taken the game over to add
>> a save and restore feature. Since the game was initially intended as an
>> arcade game I couldn't do that and keep the game scoring fair. However,
>> I can do what was done in GMA Tank Commander and have two different
>> modes. If you play standard game it will allow saving and restoring
>> games without keeping score. If you selected play arcade mode it would
>> play the game as an arcade game, keep score, and disable saving and
>> restoring games. What do you all think?
>> Second, I've had several requests for a first person style game rather
>> than a traditional side-scroller. Honestly, I tend to agree a 3D first
>> person style game would be so much more fun and interesting. You would
>> have six directions of movement, left, right, forward, back, plus up and
>> down. It would allow for more complex temples and mazes. However, this
>> is a major deviation from the original game in the end the game would
>> probably evolve into something else and not really be Monty any more
>> unless this was Like Montezuma's Revenge II or something like that. In
>> other words a sequel rather than a direct one to one version. Any
>> thoughts?
>> I am aware of people like Michael's opinion that the game should follow
>> the original as close as possible. I could do that, and even technically
>> put in the original character if I wanted. Lot's of ideas, and I am
>> looking to ad some new options.
>>
>>
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>>
>
>
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