My knowledge of programming is out of date, but it would seem to me that if you write the car AI properly, the number of cars ought to be only limited by the power of the playing machine, as each AI is just using the same chunk of code, loaded into n virtual machines or objects, each of which is polled during a cycle of race time. I don't see why n+1 cars is more work for you than N cars, except in the matter of optimizing your code. to deal with the variety of machines that will be playing this game.
The problem becomes more difficult when you have more than one player as while the object model should still work (have the player object inherit most properties from the general car object with additional routines to handle player input), that input will make optimizing for smallest memory demand more difficult. This would affect online play or network play more than solo play. Christopher Bartlett _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.