Cool trivia and thanks for the rules.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 08, 2006 2:40 PM
Subject: [Audyssey] BG Boggle ruels


> Hi Folks,
> I just got my copy of BG Boggle and did not know how to play, so I looked 
> up
> instructions on the internet.
> I think the BG version does not have a time limit and you are just trying 
> to
> find as many words as possible, but the rest of the rules apply.
> Boggle Rules
> from Wikipedia, the free encyclopedia
> http://en.wikipedia.org/wiki/Boggle
> Boggle is a word game designed by Allan Turoff
> and trademarked by Parker Brothers / Hasbro, Inc.
>
>
> Rules
>
> Play begins by randomizing a tray of 16 cubical
> dice, by shaking. Each has a different letter printed on each of its 
> sides.
> The dice settle into a four by four tray such that only the top letter of
> each cube is visible. After they have settled into the grid, a 
> three-minute
> timer is started and all players simultaneously begin the main phase of
> play.
>
> Each player searches for words that can be constructed from sequentially
> adjacent letters. Adjacent includes horizontally, vertically, and 
> diagonally
> neighboring letters.
> Words must be at least three letters long, may include singular and plural
> (or other derived forms) separately, but may not use the same letter cube
> more than once per word.
> The players record all words found by writing on their private sheets of
> paper. After three minutes have elapsed, all players must
> stop writing and the game enters the scoring phase.
>
> Note that one cube is printed with Q U. This is because
> Q is (almost) always followed by U in English words
> . If there was a 'Q' in Boggle, it would have to appear next to a 'U' to 
> be
> usable. To give players a chance to use the Q more frequently,
> Q U is provided
> as a single letter tile. However, for the purposes of scoring 'QU' counts 
> as
> two letters: squid would score two points (for a five-letter word) but is
> formed from a chain of only four cubes.
>
> Each player reads off his or her list of discovered words. If two or more
> players wrote the same word, it is discarded from all players' lists. Any
> player
> may challenge the validity of a word, in which case a previously nominated
> dictionary is used to verify or refute the word. For all words remaining
> after
> duplicates have been eliminated, points are awarded based on the length of
> the word. The winner is the player whose point total is highest. Any ties
> are
> typically broken by count of long words.
>
> The National Scrabble Association
> maintains an Official Scrabble Players Dictionary (OSPD) that is suitable
> for Boggle. This dictionary focuses on including all variant forms of all
> words, up to eight letters in length. For words with multiple meanings, 
> only
> a single meaning is given to support the validity of the word. The OSPD is
> now in
> its fourth edition (OSPD4), which is widely available in book stores. 
> Since
> the third edition, the OSPD has excluded words that are racially 
> offensive.
>
> Word Length- Points
> 3 letters 1
> 4 letters 1
> 5 letters 2
> 6 letters 3
> 7 letters 5
> 8plus  letters 11
>
> Strategy
>
> . Given the limited time, it is useful to memorize common sets of
> anagrams
> . For example, when one spots the word tea, one instantly checks for the
> presence of eat, ate, and eta, rather than waiting to stumble across them
> later.
>
> . Before writing any words, one should scan the tray for the letter s and
> the combinations ed, er, and ing. Being aware of the possibilities often
> allows one to find words in groups. For example, the word head can lead to
> heads, headed, header, headers, heading, and headings.
> . Other useful combinations include ier, est, iest, able, ible, less, 
> ness,
> ight, tion, and many others.
> . In a game of many players, it is relatively less beneficial to hunt for
> common words, because only unique words count. At times two players with
> long lists of common words will wipe each other out, handing the victory 
> to
> a third player with a short list of unusual words.
>
> Trivia
> . Using the sixteen cubes in a standard Boggle set, the list of longest
> words that can be formed includes Inconsequentially, Quadricentennials, 
> and
> Sesquicentennials, all seventeen letter words made possible by Q and U
> appearing on the same face of one cube.
>
> ----- Original Message ----- 
> From: "djc" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Tuesday, October 03, 2006 12:17 AM
> Subject: [Audyssey] Fwd: Release of BG Boggle 1.0
>
>
> This just came in.
>
> *********** BEGIN FORWARDED MESSAGE  ***********
>
> On 10/3/2006 at 10:55 AM Ian Humphreys <[EMAIL PROTECTED]> wrote:
>
>>Hi,
>>
>>Ian Humphreys from Spoonbill Software here. You are receiving this email
>>because you have previously requested a Blind gamers game. This is to
>>announce the release of Blind gamers Boggle 1.0 - BG Boggle for short.
>>
>>BG Boggle is the accessible version of the popular word game where you
>>make as many words as you can from the sixteen letter cubes arranged in a
>>four by four grid. It is suitable for both blind and visually impaired
>>players, and like all Spoonbill games in the Blind gamers series, it is
>>self-voicing.
>>
>>With BG Boggle, you can generate random games, or enter a game manually.
>>Manual entry is useful if you are playing with a sighted friend who is
>>using a regular Boggle set. You can also save your game to resume later.
>>
>>If you would like to try a copy of BG Boggle, just email me at:
>>
>>[EMAIL PROTECTED]
>>
>>If you do not want to be informed of future Blind gamers releases, let me
>>know and I will remove you from my mailing list.
>>
>>Regards
>>
>>Ian Humphreys
>>
>>Spoonbill Software
>>
>>Albany, Western Australia.
>
> *********** END FORWARDED MESSAGE  ***********
>
>     djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
> midnight Eastern.
>
>     My Journal http://livejournal.com/users/djc1
>
>     email Or Msn: [EMAIL PROTECTED]
>
>     I C Q Number Is: 4781694
>
>
>
>
> _______________________________________________
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>
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>
>
> -- 
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>
> 


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