I'm definitely going to at least try to do something with it--but Cara and Derek are already doing such an awesome job. Ken Downey President DreamTechInteractive!
And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ----- Original Message ----- From: "Matthew T. Atkinson" <[EMAIL PROTECTED]> To: "AGRIP-announce list" <agrip-announce@lists.agrip.org.uk> Cc: "AGRIP-discuss list" <agrip-discuss@lists.agrip.org.uk>; "Audyssey List" <Gamers@audyssey.org> Sent: Sunday, October 08, 2006 10:03 AM Subject: [Audyssey] Life, The AGRIP Project and Everything > Hello all, > > For those of you that are not on the AGRIP lists and may not know me, I > am the lead developer of AudioQuake and a research student in the area > of computer and game accessibility. I am writing to tell you about some > recent events that have affected the AGRIP project and my work -- though > this email, being sent to gaming lists, is primarily about the AGRIP > project, which is overseen by myself and Sabahattin ``Sebby'' Gucukoglu. > My hope is that community feedback will once again help us decide where > we should be going next. > > On the 23rd of August, I was hit by a car whilst on a pedestrian > crossing on the way home from work. Since then, I have been in hospital > for a month, then at home with my parents for a few weeks. Very > fortunately, it is expected that I will be able to walk again (though > not for a few months) and I did not sustain any head injuries. > > I'm on the way to being back online now. I'm returning to university > tomorrow, to start getting back into my studies. I've been lucky to get > hold of a wheelchair-accessible room in hall that I can stay in until I > can walk again. This will take some time. So will catching up with my > research work. > > I am not sure where that leaves us at the moment. I am very keen to do > all the things I mentioned that we were planning for the AGRIP project > just a few weeks before my accident. However, I have no idea of when > I'll be able to get back into active development of AudioQuake, at the > rate that such plans would require, as my research schedule has now been > blown out of the water. It may take months to get back to where I was. > > This creates a dilemma -- I always wanted (and still do want) AGRIP to > become an application of the core research I'm working on right now and > that requires that we have an active community of users. But if I'm > unable to do the development work to support such users right now, what > will happen? I don't want to see people leave due to lack of > improvements. But at the same time, I can't personally make those > improvements right now. > > So, I propose that instead of me doing all the development work from now > on, I will work only on providing the community with a completed set of > documentation on how to do the development themselves. I will finish > the manuals that tell you how to get, build and edit the code -- that's > the gamecode and the engine, so you can make modifications to either and > create new games from what AudioQuake now is. I will also try to give > information on how the statistics collection works (maybe I can finish > the update of the stats site too, if things go well, but I'm not sure > right now). > > Thanks very much for your input on the survey we carried out recently > before my accident. I will publish the results as soon as I can; I hope > you now appreciate why there has been such a delay in doing this. > > The survey told me that people do want to see some things changed, and a > lot of you want to make changes yourselves. Level editing was a big > part of this, and I fully intend to continue work on that when I can. > But for now, I think the best I can do is give you all the information > and help you require to make code-based changes (game mods and engine > mods). There are some very talented people in the AGRIP community > who're learning the hard way and I feel I should concentrate on > providing the documentation to make that an easier learning curve for > all of you, now that these people (Cara Quinn being the name that leaps > off the top of my head, along with Derek London) have forged the way. > > I would like to know what people in the community think of this -- it > seems to me that this is the only way I can allow the project to evolve, > as I simply can't afford the time right now to actively develop it > myself (certainly not between all the catch-up I have to do, and the > physio, etc). > > If people are interested in developing their own modifications or even > versions of the game, then please let me know and I'll do my best to > finish the manuals that will give you all the information on how to do > it. For your reference, the current one (not entirely complete) can be > found at http://docs.agrip.org.uk/ . > > Thanks for your time in listening to this. I look forward to becoming > as involved as I once was in the Accessible Gaming community again in > the not-too-distant future :-). > > best regards, > > > -- > Matthew T. Atkinson <[EMAIL PROTECTED]> > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.407 / Virus Database: 268.13.1/466 - Release Date: 10/7/2006 > > _______________________________________________ Gamers mailing list .. 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