Actually no. The reply with field is what the character would say in 
response to the subject. So the subject might be favor, so the player would 
type Ask insert character about favor, and the character would reply with 
whatever you typed into the reply box. For instance Elynthia, the first 
innkeeper in my game, will have a favor for you to clear the rats out of the 
cellar, in exchange for which she'll give yo some stuff to help you. So 
you'd type Ask Elynthia about favor and she'd tell you what she wanted from 
you.
----- Original Message ----- 
From: "Rachel D Keyte" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 11, 2006 7:02 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


> ah wow, sounds good! :)
> with the conversations, when you are typing in a subject, is that
> like a question the player would ask to the character, and then the
> next feild is what the character would reply with?
>         Cheers!
> At 10:51 AM 12/10/2006, you wrote:
>
>>Right now I'm working on an RPG type game called Onyx's Curse. You play as
>>Ehlana, an Elven warrior trying to rid the realm of a dragon who's been
>>demanding tribute from the people for over twenty years. I've got part of
>>the first town created and I've at least got the groundwork laid for a few
>>other towns, but right now I'm just working on ironing out all the tasks 
>>and
>>things. I find that when you're traveling withi a town, it makes more 
>>sense
>>to make that part task driven. Si instead of typing North to go to a
>>particular shop, I'd create a task that says enter insert shop name here. 
>>So
>>for example when you start the game in the village of Anoth you'd type 
>>Enter
>>Traveler's Rest and you'd enter the inn. Then you could either talk to
>>people in the common room, go down to the cellar (assuming you get the 
>>key),
>>or head upstairs for a long-awaited nap to restore all your stamina.
>
>
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