Hi.

One of my friends have a game for ps2, witch the menus are spoken. The game 
is for sighted people, but with selfvoiced menus. I can't remember what the 
game is called.

Best regards Søren.


Mail & MSN:
[EMAIL PROTECTED]

Webside:
http://www.frip.dk/slj/
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 19, 2006 9:21 PM
Subject: Re: [Audyssey] playability of Playstation 2 games?


> Hi Brandon,
> I think to constructively discuss this matter we need to come up with a
> common definition for accessible and playable. One does not necessarily
> mean the other is true.
> To me personally accessible means that I can grab that PS2 game pop it
> in the machine, I can play it without having someone tell me what sound
> x means, use the menus without having to memorise them, or have to have
> someone teach me the menus. In other words the day I buy the game I can
> blay it without 0 sighted help.
> To me playable means it might be accessible but even if it is not 100%
> accessible I can memorise the menus, sounds, and so forth and one day be
> able to play it on my own after I memorise the game.
> Let's play the game of assume for a second. Let's assume we whiped out
> your memory of how the menus are laid out and what all the sounds mean
> for a given game. Ok, how are you going to access those menus. Will you
> fumble around relearning those menus on your own, ask a sighted person
> to tell you the layout, because at that very second they are usable, but
> not accessible since you don't have those menus memorised.
> In fact, one wonders how you learned them in the first place. You can't
> tell me you baught your PS2 and the first day automaticly without
> training knew every single menu by memory. You had to have some trial
> and error, and perhaps some outside help to learn them.
>
> Brandon Cole wrote:
>> I don't mean this as an argument, but I consider the games in which the
>> menus can be memorized to be just as accessible as the ones with spoken
>> menus. Sure it takes a bit longer for that accessibility to happen, but 
>> that
>> doesn't change the fact that we can pretty much play these games 
>> completely.
>> Just my thoughts.
>>
>
>
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