Hi Sarah!  I'm not chee but I can tell you that the game does allow you to 
choose keyboard or mouse for playing the game.  HTH!  Sly!
----- Original Message ----- 
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 05, 2006 8:51 PM
Subject: Re: [Audyssey] Rail Racer news


> Will we be able to use the keyboard as well for those of us who don't have
> mice?>
>
> Hi gang,
>>   I have been away from the list for a while working on the Rail
>> Racer multi player code, but I am back now with some good news for
>> all you adrenaline junkies out there.
>>   A whole lot of features have been added to the game since my last
>> update here, and I am going to give a full listing of features in
>> about a week after the active beta testers and I polish off some of
>> the code. Additionally, I will be offering a pre purchase with a
>> discount for those that are interested.  The full release will be 38
>> dollars U.S., and the pre purchase will be 33, more details to come
>>  next week. In the meantime, here are some of the major features:
>> Force fields and loops and hurdles, oh my:  This isn't your typical
>> racing game, as your racer is equipped with jump jets so you can jump
>> over hurdles in the track.  This has to be timed just right so you
>> don't waste time in the air by jumping too high, but you have to make
>> sure your altitude is high enough to get you over the jump.
>>   Loops will test your ability to make quick and accurate shifts, as
>> you will first have to climb the first half of the loop and then
>> quickly shift up as you come out of the loop.
>>   Force fields can be placed on a track, forcing you to slow down
>> before the field.  Try and take the field too fast, and you are gonna
>> come to a screeching halt, but again, you don't want to slow down too
>> much, or you waste valuable time and speed.  Delicate driving baby,
>> delicate driving.
>>
>>   Mouse control:  Besides the standard keyboard and joystick support,
>> you can drive your racer with the good old mouse, pushing up to
>> accelerate, pulling down to slow, and leaning left and right.  Mouse
>> buttons will shift you through the gears.  The mouse is a great way
>> to control accessible games, and along with Liam's new shooter, I
>> hope to see more and more games take advantage of it.
>>
>>   Damage management:  Your racer will take damage in the higher skill
>> levels if you take a curve badly or crash into a hurdle or force
>> field.  If this happens, do you burn the time fixing it in the pits,
>> or try to finish the race with your damanged and therefore slower
>> racer?  It is all up to you little buddy.  Along with fuel
>> management, deciding when or if to pit can be the difference between
>> entering the winners circle or crying in your beer.
>>
>>   Web posting: All Tracks have their own web page on the Blind
>> Adrenaline web site, so you can post your times and see how you stack
>> up to the competition.
>>
>>   Career play: You will earn money as you win races, as well as
>> accumulate points for bragging rights.  The money can be used to
>> upgrade your racer as you become more successful.  These upgrades
>> include a superCharger to boost acceleration, nitros and extra nitro
>> ports for a sudden burst of speed, and a gravity puller to get your
>> racer back on the track quickly after a successful jump.
>>   Also, as you accumulate more points, you will open up more and more
>> tracks that get progressively harder and more complex to race.
>>
>>   Track editor: I know, you are thinking, wow, those loops and force
>> fields sound pretty cool, wish I could make my own tracks with that
>> stuff.  Well you are in luck my racing friend, because Rail Racer
>> comes with a track creator that will allow you to create and race
>> your very own tracks, setting section lengths, curve placement and
>> peppering your tracks with force fields, loops, hurdles and cheering
>> crowds to your hearts content.  If you build a true masterpiece, send
>> it to me and if it is worthy, I will include it online so others can
>> race it both in single player mode and online against other players.
>>
>>   Tweak your ride: Like fiddling with your racer to get the best
>> speeds possible? Once again you have come to the right place.  In the
>> garage, you have the ability to adjust your gear ratios and wing
>> angle to achieve the perfect balance of control, speed and
>> acceleration.  Some tracks will require quick acceleration for tight
>> turns and lots of loops and jumps. Others will go hand in hand with a
>> high gear ratio and low wing angle to get to your highest speed.
>> Fiddle around a bit and see what settings work the best for your
>> favorite tracks.
>>
>>   Multi player code running on a dedicated server:  What this means
>> is you can jump right into a online race with your friends and
>> enemies right from the game, no swapping of IP addresses to find a
>> server.  The dedicated server is blazingly fast as well, so no lag
>>   issues to worry about. You will be able to place bets before an
>> online race on yourself against any of the other racers in the game.
>> If you beat them, you will receive that amount of money, and they
>> will lose that amount, that is of course if they agree to the bet.
>> This money can be used to upgrade your racer as mentioned before.
>>   Currently I am projecting that up to 20 players will be able to
>> race each track at one time, but so far we have only tested with a
>> max of seven.  I'll let ya know later on how it works with more
>> players.  This isn't to say only 20 can race at once, merely 20 per
>> track, the server should be able to handle a couple hundred over
>> several tracks with no worries overall.
>>
>>   Aditionally, audio tutorials will be included that go over every
>> aspect of the game, so for those of you that hate reading manuals,
>> rest your tired fingers.
>>
>>   I will be updating the blind adrenaline website with more details
>> about the game as well as a brand new audio trailer of game play next
>> week, and I will let the list know when the trailer is ready to
>>   download. Once I near completion of the game, hopefully in Q1 next
>> year, I will release a playable demo of the game, so you can take it
>> for a little test drive to see how you like it.
>>   In the meantime, feel free to ask any questions you may have, and
>> though we are pretty close to the final release, I am still willing
>> to listen to suggestions that would make the game better and more fun.
>>   My objective with this game is to set a new standard of both the
>> accessible racing genre, as well as a new and very convenient way of
>> playing against your friends online.  I think we're getting pretty
>> close to those goals, but in the end the players will have the final
>>   word. I look forward to hearing from all you adrenaline junkies out
>>   there. Take care.
>>   Che Martin
>> email and msn:
>> [EMAIL PROTECTED]
>> Blind Adrenaline Simulations
>> Games by one of us, for all of us.
>> http://www.blindAdrenaline.com
>>
>>
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>
>
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