Hi Sarah! I'm not chee but I can tell you that the game does allow you to choose keyboard or mouse for playing the game. HTH! Sly! ----- Original Message ----- From: "Sarah" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, December 05, 2006 8:51 PM Subject: Re: [Audyssey] Rail Racer news
> Will we be able to use the keyboard as well for those of us who don't have > mice?> > > Hi gang, >> I have been away from the list for a while working on the Rail >> Racer multi player code, but I am back now with some good news for >> all you adrenaline junkies out there. >> A whole lot of features have been added to the game since my last >> update here, and I am going to give a full listing of features in >> about a week after the active beta testers and I polish off some of >> the code. Additionally, I will be offering a pre purchase with a >> discount for those that are interested. The full release will be 38 >> dollars U.S., and the pre purchase will be 33, more details to come >> next week. In the meantime, here are some of the major features: >> Force fields and loops and hurdles, oh my: This isn't your typical >> racing game, as your racer is equipped with jump jets so you can jump >> over hurdles in the track. This has to be timed just right so you >> don't waste time in the air by jumping too high, but you have to make >> sure your altitude is high enough to get you over the jump. >> Loops will test your ability to make quick and accurate shifts, as >> you will first have to climb the first half of the loop and then >> quickly shift up as you come out of the loop. >> Force fields can be placed on a track, forcing you to slow down >> before the field. Try and take the field too fast, and you are gonna >> come to a screeching halt, but again, you don't want to slow down too >> much, or you waste valuable time and speed. Delicate driving baby, >> delicate driving. >> >> Mouse control: Besides the standard keyboard and joystick support, >> you can drive your racer with the good old mouse, pushing up to >> accelerate, pulling down to slow, and leaning left and right. Mouse >> buttons will shift you through the gears. The mouse is a great way >> to control accessible games, and along with Liam's new shooter, I >> hope to see more and more games take advantage of it. >> >> Damage management: Your racer will take damage in the higher skill >> levels if you take a curve badly or crash into a hurdle or force >> field. If this happens, do you burn the time fixing it in the pits, >> or try to finish the race with your damanged and therefore slower >> racer? It is all up to you little buddy. Along with fuel >> management, deciding when or if to pit can be the difference between >> entering the winners circle or crying in your beer. >> >> Web posting: All Tracks have their own web page on the Blind >> Adrenaline web site, so you can post your times and see how you stack >> up to the competition. >> >> Career play: You will earn money as you win races, as well as >> accumulate points for bragging rights. The money can be used to >> upgrade your racer as you become more successful. These upgrades >> include a superCharger to boost acceleration, nitros and extra nitro >> ports for a sudden burst of speed, and a gravity puller to get your >> racer back on the track quickly after a successful jump. >> Also, as you accumulate more points, you will open up more and more >> tracks that get progressively harder and more complex to race. >> >> Track editor: I know, you are thinking, wow, those loops and force >> fields sound pretty cool, wish I could make my own tracks with that >> stuff. Well you are in luck my racing friend, because Rail Racer >> comes with a track creator that will allow you to create and race >> your very own tracks, setting section lengths, curve placement and >> peppering your tracks with force fields, loops, hurdles and cheering >> crowds to your hearts content. If you build a true masterpiece, send >> it to me and if it is worthy, I will include it online so others can >> race it both in single player mode and online against other players. >> >> Tweak your ride: Like fiddling with your racer to get the best >> speeds possible? Once again you have come to the right place. In the >> garage, you have the ability to adjust your gear ratios and wing >> angle to achieve the perfect balance of control, speed and >> acceleration. Some tracks will require quick acceleration for tight >> turns and lots of loops and jumps. Others will go hand in hand with a >> high gear ratio and low wing angle to get to your highest speed. >> Fiddle around a bit and see what settings work the best for your >> favorite tracks. >> >> Multi player code running on a dedicated server: What this means >> is you can jump right into a online race with your friends and >> enemies right from the game, no swapping of IP addresses to find a >> server. The dedicated server is blazingly fast as well, so no lag >> issues to worry about. You will be able to place bets before an >> online race on yourself against any of the other racers in the game. >> If you beat them, you will receive that amount of money, and they >> will lose that amount, that is of course if they agree to the bet. >> This money can be used to upgrade your racer as mentioned before. >> Currently I am projecting that up to 20 players will be able to >> race each track at one time, but so far we have only tested with a >> max of seven. I'll let ya know later on how it works with more >> players. This isn't to say only 20 can race at once, merely 20 per >> track, the server should be able to handle a couple hundred over >> several tracks with no worries overall. >> >> Aditionally, audio tutorials will be included that go over every >> aspect of the game, so for those of you that hate reading manuals, >> rest your tired fingers. >> >> I will be updating the blind adrenaline website with more details >> about the game as well as a brand new audio trailer of game play next >> week, and I will let the list know when the trailer is ready to >> download. Once I near completion of the game, hopefully in Q1 next >> year, I will release a playable demo of the game, so you can take it >> for a little test drive to see how you like it. >> In the meantime, feel free to ask any questions you may have, and >> though we are pretty close to the final release, I am still willing >> to listen to suggestions that would make the game better and more fun. >> My objective with this game is to set a new standard of both the >> accessible racing genre, as well as a new and very convenient way of >> playing against your friends online. I think we're getting pretty >> close to those goals, but in the end the players will have the final >> word. I look forward to hearing from all you adrenaline junkies out >> there. Take care. >> Che Martin >> email and msn: >> [EMAIL PROTECTED] >> Blind Adrenaline Simulations >> Games by one of us, for all of us. >> http://www.blindAdrenaline.com >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You >> can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to >> make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.