Sorry all my caps lock was accidentally on in part of the message. Its not my intention to scream at all! Guys, I really really hope the audio game maker is going to be the start of a huge gaming community. You know what? Sighted people, especially sighted children daily exchange CARTRIDGES OF GAMES AMONGST EACH OTHERS. And on each cartridge there is about 60 games, ranging from side scrollers, to racing games, to shooter games. I want to tell you the account of a little honest boy. He was always very honest. This boy fared badly in school, so his mom forbids him to play tv games during the week. He's only allowed tv games during weekends. This is to help him spend more time on home work. This one afternoon his mom was at work and his friend brought him another cartridge full of games to try out. He phoned his mom and asked if he can please try out this new games. He said: mom I know you don't want me to play games during the week but I'm very curious, so his mom allowed him an hour justs because he is so honest. An hour went by and he phoned his mom again and said: mom an hour has passed, can I please have some more time to try out these games? He could just as well played games. My mom is at work, how will she know that I play games. But he was honest, he phoned his mom and asked permission.
I don't intend to go off topic. That's just something kids can learn from. But really guys! It would be great if the blind gaming community can grow as large as the sighted gaming community. |Just imagine if we can have more side scrollers. I wish someone could make an accessible version of balloon fight. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dark Sent: Wednesday, December 06, 2006 5:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hmmm, I see. I had been thinking of the building blocks like "world" and "item" and "Player" to refer to basically the same thing they would mean in a game, hence my questions, but I see clearly their meaning is a lot more flexable, and i'm already having thoughts as to how to create specific game events. I do have several more questions, but Perhaps to cut down the number of irritating people like me with long lists of questions, it might help if there was a tutorial or written examples of how to create various game effects? the user's manual is a great reference but while I can very much see how various objects sgo together, others are less clear to me. I know there will be the example games, but it would very much help if there was also a brief description of how each example game was created. sorry for the insistance and the long and annoying posts of questions. Beware the Grue! Dark. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.