Hi,

Audio Game Maker will come with a limited library of sound files, that you 
can use to build your first games with. However, the goal is for people to 
create their own games, and that includes their own sounds. Which is not a 
problem, in my opinion.

Greets,

Richard


----- Original Message ----- 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 06, 2006 6:24 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> hi
> You get a wide variety of games. Each game needs its own sounds. And this 
> is
> where the problem lies: if audio game maker is for free, you need to spend 
> a
> lot of money because you need sounds for the games you create so you need 
> to
> buy sound libraries.
> Sound libraries do cost money!
> Or does the developers of audio game maker supply people with sound
> libraries   included in the package?
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of AudioGames.net
> Sent: Wednesday, December 06, 2006 2:25 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
> Hi David,
>
> I'll try to answer that question the best I can:
>
> Every game that is created with Audio Game Maker consists of multiple 
> files:
> a standard Audio Game Player.exe, some standard library files, an XML file
> that contains all the data of the game, and four folders that contain all
> the sound files that are used in the game. To distribute a game, you 
> simply
> share these files with someone else (simply .zip them up and send 'm). 
> That
> person does not need to have Audio Game Maker, as all games are 
> stand-alone.
> However, when someone receives a game from somebody else and puts the 
> files
> in the Audio Game Maker folder, that person is able to open the .XML game
> file using Audio Game Maker. This means that when you create a game with
> Audio Game Maker and distribute it (either for free, money, goats, Linden
> dollars or MySpace kudos) others can access your game file later on, edit
> it, change the soundfiles, and distribute it themselves for even more 
> goats
> or red paperclips.
>
> Therefore I hope you see that once you sell one game and it's out on the
> Net, others can easily modify it. I personally don't have anything against
> you selling a game you made with Audio Game Maker (you have every right to
> ask for compensation for your hard work), but with how Audio Game Maker
> works, you probably won't make that much money. Although, I might add, I
> hereby dare the community to come up with your own economic system if you
> want ;) Like a donation system, or a "ransom marketing" system (you create 
> a
> game but not yet release it, advertise it, and when you receives enough
> money in donations, you release the game for free), etc. etc.. I dare you
> all, folks ... (smile) ...
>
> The goals of the Audio Game Maker project are:
>
> 1) to increase the amount of audio games
> 2) give visually impaired wanna-be game designers a chance to develop 
> their
> own audio games with a (simple) "what you hear is what you get"- kind of
> tool (at least something simpler than C++)
>
> I am personally very interested in point 1, since "more games" means "more
> examples added to the discourse" means "more knowledge on audio game 
> design"
> and "more examples of accessible game design for the general game 
> industry".
>
> For us there is no financial gain in this whole project. We decided for a
> "non-protected" format for the games for several reasons. One was that it 
> is
> quite hard (given the short amount of time in which Audio Game Maker is
> conceived) to create a tool with which one can create games that are
> copy-protected/piracy safe. The other was that we would like to create a
> community of people all developing audio games, sharing their ideas and
> games with each other, teaming up to build larger games together. We were
> thinking along the lines of this: let's say that there are a few people 
> out
> there who want to build a Pong-type of game. With Audio Game Maker, once
> someone has finished a Pong game, others can use that game to create their
> own version, convert it into an Arkenoid type of game, etc.
>
> Many of you are currently into modding existing audio games. Think of this
> as not only being able to change each others sound files, but also take a
> game and make it your own. This is something that has been going on with
> Flash/Shockwave game development for many years already.
>
> Is this enough of an answer?
>
> Greets and thanks for your interest!
>
>
>
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