so do you have to be able to programe to use this game maker and will you be able to create almoste any game ----- Original Message ----- From: "david" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Friday, December 08, 2006 3:42 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Well, I have comprehensive sound libraries that I will be using, so if > anyone needs an ambience sound or something, I might have it. Hmmmmm. I'll > have to think of what kind of game I'll create. > ----- Original Message ----- > From: "Dark" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Thursday, December 07, 2006 6:42 PM > Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > >> Good site, and highly useful methinks when the audio gamemaker comes out. >> Some of their selections were a bit odd though. >> >> thinking rpg environments, i was looking for some wind sound effects. >> Searching under "wind" brought me lots of smashing window sounds, whilst >> searching under "weather" got some wonderful rain and thunder effects, >> but >> no wind. >> >> Also, when trying to find ambience for dungeon environments, the only >> entry >> it got me (when I searched under "Tunnels" was an underground train ;D. >> Though I would guess that a dungeon environment would be fairly easy to >> recreate using the audio game maker's own acoustics, and maybe some >> dripping >> water or burning torche effects for a bit of atmosphere. >> >> Hopefully though, once a community of audio game producers has built up, >> there will be a fair library of generic object sounds available to use. >> though I don't think it would be right to copy the sounds people create >> themselves, specifically for charactors or situations in their own games. >> >> so, taking sod as an example, sounds like the wind, step, and weapon >> firing >> sounds would probably be okay to copy, sinse they're fairly generic >> objects, >> but the monster sounds are unique to sod. If you coppied the mutant human >> sound into your own game, for all intents and purposes, your monsters are >> then Sod mutant humans, whatever you intend them to be. so if you used >> the >> mutant human sound for an ogre in a fantasy game, it wouldn't actually be >> an >> ogre, imho it'd be more like a sod mutant human pretending to be an ogre. >> >> it would be like cutting the sprites (graffic representations of >> charactors), out of one main stream game and coppying them into another, >> and >> in most cases this isn't exactly legal. >> >> Of course, if you were making a sod 2 or something like, you'd need the >> mutant human sound to represent mutant humans. >> >> but other than that, i really! don't think coppying the charactor sounds >> from other games is a good idea, even if it were legal. >> >> Beware the Grue! >> >> Dark. >> >> charactors), >> ----- Original Message ----- >> From: "Sarah" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Thursday, December 07, 2006 10:27 PM >> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >> >> >>> Thanks I got it the site sounds pretty good. I hear some ambeient sounds >>> along with the main sound effect tha tis suposed to be playing. should I >>> just deal with it? ah well no worries. >>> >>> SA&g >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.