so do you have to be able to programe to use this game maker and will you be 
able to create almoste any game
----- Original Message ----- 
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 08, 2006 3:42 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Well, I have comprehensive sound libraries that I will be using, so if
> anyone needs an ambience sound or something, I might have it. Hmmmmm. I'll
> have to think of what kind of game I'll create.
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, December 07, 2006 6:42 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Good site, and highly useful methinks when the audio gamemaker comes out.
>> Some of their selections were a bit odd though.
>>
>> thinking rpg environments, i was looking for some wind sound effects.
>> Searching under "wind" brought me lots of smashing window sounds, whilst
>> searching under "weather" got some wonderful rain and thunder effects, 
>> but
>> no wind.
>>
>> Also, when trying to find ambience for dungeon environments, the only
>> entry
>> it got me (when I searched under "Tunnels" was an underground train ;D.
>> Though I would guess that a dungeon environment would be fairly easy to
>> recreate using the audio game maker's own acoustics, and maybe some
>> dripping
>> water or burning torche effects for a bit of atmosphere.
>>
>> Hopefully though, once a community of audio game producers has built up,
>> there will be a fair library of generic object sounds available to use.
>> though I don't think it would be right to copy the sounds people create
>> themselves, specifically for charactors or situations in their own games.
>>
>> so, taking sod as an example, sounds like the wind, step, and weapon
>> firing
>> sounds would probably be okay to copy, sinse they're fairly generic
>> objects,
>> but the monster sounds are unique to sod. If you coppied the mutant human
>> sound into your own game, for all intents and purposes, your monsters are
>> then Sod mutant humans, whatever you intend them to be. so if you used 
>> the
>> mutant human sound for an ogre in a fantasy game, it wouldn't actually be
>> an
>> ogre, imho it'd be more like a sod mutant human pretending to be an ogre.
>>
>> it would be like cutting the sprites (graffic representations of
>> charactors), out of one main stream game and coppying them into another,
>> and
>> in most cases this isn't exactly legal.
>>
>> Of course, if you were making a sod 2 or something like, you'd need the
>> mutant human sound to represent mutant humans.
>>
>> but other than that, i really! don't think coppying the charactor sounds
>> from other games is a good idea, even if it were legal.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>> charactors),
>> ----- Original Message ----- 
>> From: "Sarah" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, December 07, 2006 10:27 PM
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>> Thanks I got it the site sounds pretty good. I hear some ambeient sounds
>>> along with the main sound effect tha tis suposed to be playing. should I
>>> just deal with it? ah well no worries.
>>>
>>> SA&g
>>
>>
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>
>
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