Remember, too, how they made sounds in the 4j0's.  Fire was not the 
crackling of wood, but of cellophane.  I wouldn't use these types of sounds 
normally, but imagine a game set in the old west with an OTR feel--how 
freeing it would be to just decide what something should sound like and come 
up with weird ways to make it happen.  These wouldn't be realistic of 
course, but it would be kind of funny...
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 08, 2006 4:50 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi thom.
>
> As I said, I was thinking mostly in terms of ambient environmental effects
> here, sinse i do very much understand the danger of all games sounding the
> same.
>
> One problem though, is while ameter main stream game developers are quite
> free to draw their own graffics, ameter audio game developers can't be 
> quite
> as free when it comes to recording or creating sounds.
>
> If I was the BBc radio workshop, and I wanted a fire effect in my game, 
> I'd
> be quite free to build a fire of the appropriate size and stick a 
> sensative
> mike near it.
>
> However, though I do have a very good mike, If I tried to build a fire I'd
> get chucked out of my colidge, and probably even taken to court as well.
>
> Obviously, for sounds it is possible to reccord, it'd be far better if
> people made their own sounds, but this can't go for everything.
>
> The only way i can see around this problem is to have as wide a variety of
> generic sounds available as possible, to give people the maximum amount of
> choice about what gets put into their games.
>
> for example, if there were 10 or 20 different wind effects on offer as
> opposed to just a couple, you could have ten games all with different wind
> sound effects, even if they each used a combination of three or four of 
> them
> at a time (I know myself I'd want several effects for different
> environments).
>
> Imho the more choice in this matter, the better, though obviously my
> opinions as far as charactor sounds go are rather different.
>
> Beware the Grue!
>
> Dark.
>
>
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