Hi Cara,
As I mentioned in my previous post most people in the game industry are 
turning to the Win32 API Winsock programming to do networked gaming. 
Personally, I think it is a pain in the butt since DirectPlay was nice, 
easy, and handy for doing this stuff. So instead of accessing Winsock 
via DirectPlay you now have to write your own code to network games 
using Winsock. Fortunately, if you are smart and put it in a dll you can 
probably reuse it over and over again.
Smile.



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