yeah I know, my expectations have always been a bit high, I had to catch up a lot when I read the first few issues of the mag so I understand.

At 12:29 AM 4/15/2013, you wrote:
Hi Shaun,

I'll say it again. Not everyone in the world is A, on this list, or B,
on the Audiogames.net forum. For those people getting the Audyssey
Magazine is really news worthy because they don't have to come here
day after day and sort through the general discussion just to find out
that Draconis Entertainment has released Change Reaction 2.0 or that
Aprone is stopping production after Swamp 2.9. The Audyssey Magazine
has always been a resource to find out what is new in the world of
audio games as well as give a nice review of what has happened over
the last quarter. I think once we get things back on track it will
serve that purpose once again.

To be honest I think your problem is your expectations are too high
and a bit unrealistic. It seems to me by the tone of your message you
are looking for something new, something different, from issue to
issue and while that is understandable its not always possible.
Developing good audio games is a difficult and mostly thankless task
that all too often goes unrecognized until people try it themselves
and find out it is much harder than they imagined or that it requires
time and effort better spent somewhere else.

For example,, there was a guy on Audiogames.net who started a game
company a couple of months or so back. He started out with the usual
excitement and enthusiasm of a new developer in our business. Then,
this month he writes the forum saying he wants to have more time to
socialize and do other things and he is quitting game development.
This sort of here today gone tomorrow isn't unusual for the audio
games community at all, and I've been around long enough to see it
happen time and time again. There are plenty of what I like to call
one hit wonders out there where a developer released one game and is
never heard from after that. Its all because its more difficult than
expected and people end up deciding to per sue other activities.

Its things like that which puts more of the pressure on the developers
who stay and continue to develop games. Developers like Draconis who
just spent the last two or three years developing an all new
cross-platform engine from the ground up in order to support Mac,
Windows, and iOS, and now have started work on Change Reaction and
Silver Dollar. Developers like Philip Bennefall who developed BGT has
released Q9 and now hopes to release Perilous Hearts as soon as he is
able. Developers like GMA who just put out GMA Lander earlier this
year. The point being new games come out and are coming out, but you
have to be patient and not expect a new one every quarter. That's just
not realistic given the small handful of dedicated developers who
actually work on games rather than release one game and throw in the
towel.

I could, for example, probably release a new game every 90 days, but
they would not be complex games like MOTA. They would in all likely
hood be quick and simple affairs like Shell Shock, ESP Whoopass,
Bobby's Revenge, whatever. In other words quick and simple games that
only take a little while to create, but are mostly forgettable after a
day or two of playing it. I don't know that quantity of games is
necessarily better than quality of games do you?

Cheers!


On 4/14/13, shaun everiss <[email protected]> wrote:
> it was just an idea.
> I actually give a feck what format the mag continues in.
> text html podcast whatever.
> as  long as it actually behaves like a mag.
> Right now most of it is just coppied off the list and developers news
> briefs most of which are usually out of date unless the devs have not
> released them.
> Sadly because of the net our magazine is about as good as a crappy
> dialup connection.
> in a lot of cases bar the articles and some places like the dnd site
> which I don't visit as often as I  should most of the info is in our
> hands and out of date when the mag is released.
> the mag is then quite small.
> but then maybe my expectations are quite high.
> the industry has changed from its fast roling pace to a trickle
> almost stopping at least on the user level in places.
> sometimes there is nothing but the swamps sometimes the treasure
> comes in nuggets and dubloons.
> But I don't know.
> I am happy that there are those that want to continue the mag.
> Right now the mag may as well be dead and gone the shape its in.
> And I am sure it would be easier to call it quits.
> though I am not discouraging the fact that there is still a push to
> keep this thing going.
> I have often wandered what will happen if the mag ever went.
> oh we would survive for a time.
> the old guard, but without anyone replacements the zombies would come
> and then well.
> I have noticed this somewhat on swamp.
> after my system refused to play swamp I got on a few campaigns on
> another box and found I just didn't enjoy it as much as I used to
> when it was in active status.
> I have noticed that postings to forum has dropped some to.
> I wander how long things will go on till the game is lost in the
> forum swamp or the page past page 1 of the forum whenever it goes.
> Once  topics drop to what I like to call the crap pile since its not
> right in front of me simular to the back pages of the newspaper which
> I don't read they are basically lost and I find that sad in a way.
> I used to remember the time when we were a strong force.
> We were shooting leaves up to the sky and even with a few small wars
> we survived.
> To be honest though I never though that it would come to a possible
> end sertainly stagnation was not my idea of an end.
> its probably just me and I sertainly am not bailing out but so little
> news comes out compaired from before.
> I think if we are to continue I think we should go foreward and try
> to update the mag and try and restore the adventure the mag was.
> in the old days you never knew what you were going to find.
> The only way I can see this happening is to get  the mag on a even
> schedual then somehow withhold news and stuff till the mag is out.
> or simply have a smaller mag I am just not sure.
> I think of something and my mind thinks about the old days.
> we have most of the mag in bits before it even comes.
>

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