Well disireou that was exactly my thoughts.
I would have a bit more firy but its the jist of my own thing.
from the outside it looks like there is nothing going on.
I guess in a small market you become more critical of your products you are buying.

At 02:04 PM 4/18/2013, you wrote:
Hi Cara,
I'm not sure I agree with your assessment. In theory, it sounds nice,
but what I have noticed over the years, and this is coming from a
casual audio game player, not a developer, is that making audio games
is a pretty thankless job. Because of the smaller market, people tend
to want more while giving less. They complain about the prices of
games, and they complain about the simplicity of free games. they
expect developers to crank out a wide variety of stuff, but don't have
any idea how long it might take to program a well-crafted product.
I'm not saying that everyone is like this, and in some cases,
impatience and suspicion has been warranted, as with the case of
Bavisoft and the developer of Aeric the Cleric. I paid for the second
one over a year ago now, and have heard absolutely nothing about it.
needless to say, I'm a bit disgruntled about that. I shouldn't have
preordered it, but on the other hand, I'm sure a lot of people went
ahead and preordered it because it was such a neat concept. I know I
was very much looking forward to future developments, both of Aeric
and any other games he had in mind.
The problem here is that the audio games community has not always had
a great track record. It's been marred by so many disappointments and
pitfalls that people are hesitant to give to a developer until they've
proven themselves. Often, however, it's nearly impossible for a
developer to prove themselves since their potential customers
constantly hound them for details and release dates.
It's quite a catch 22, and not one that I can think of an easy solution for.

On 4/17/13, Cara Quinn <caraqu...@caraquinn.com> wrote:
> HI Shaun and all;
>
> This is my point for my earlier question this week about how much people
> would be willing to pay for games.
>
> If we as a community want games we need to make it worth someone's time
> developing them. We need to offer a reason for people to stay with this.
> People need to survive and really want to keep creating games for this
> community otherwise game development will continue in this sort of
> hap-hazard manner.
>
> I know that people in this community may not always have the funds that a
> sighted person has, and this can prompt a couple of responses.
>
> • This may encourage people to get closer to the sighted world in order to
> make a little extra money so they can afford games. Just like a sighted
> person would. Just like an adult…
>
> • Really learn the skills necessary to create games for this community,
> yourself.
>
> It's like planting trees in a way. :) if you lose some, then plant more to
> make up for it. :)
>
> If people cannot always provide incentive for developers to keep creating
> for the community, then consider filling the void that occurs when said
> developers leave.
>
> It's really important for us to realize as a community, that blindness
> doesn't need to, (and shouldn't) ever stop us. We are people with abilities.
> It can be easy to get into the idea that one is disabled and can't do for
> themselves so others need to pick up the slack.
>
> it's important to see that we all have abilities which can not only help us
> in the world, but can allow us to be active contributors to our own
> community and the world in general.
>
> This is true in all areas, even something which is sort of a niche like
> audio games. -Know what I mean?…
>
> Thanks so much for reading and have an awesome day / evening!…
>
> Smiles,
>
> Cara :)
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Apr 17, 2013, at 5:53 PM, shaun everiss <sm.ever...@gmail.com> wrote:
>
> yeah I heard about that kelly.
> its a real shame but oh well they havn't released a game in the last year
> anyway.
> saying that if blindgame industry is just a hobby then we could in deed be
> facing something, ie if we actually got real lives, the industry will die.
> its probably not going to come to that but it makes you realise how fragile
> things are.
> bsc was one of the core companies or at least the companies I'd class as
> being in there first.
> one of the first and longest at any rate.
> I am not sure if I will  be buying this or not, I was going to get entombed
> but hmmm will have to think about this.
> to bad if you loose  your coppies of your ordered stuff hopefully later on
> it can all be hosted.
>
> At 03:40 AM 4/18/2013, you wrote:
>> Hi,
>>
>> I apologize if this has already been posted to the list. I just read a
>> blog entry on www.blindsoftware.com that they're closing on May 15, and
>> that they're offering a package where you can buy pretty much everything
>> they've produced, along with bonus items including an unlock code
>> generator, for $75. Once they're closed, you won't be able to get their
>> games or products anymore, or any unlock codes.
>>
>> Hope this helps.
>>
>> Yours Sincerely,
>> Kelly John Sapergia
>> Show Host and Production Director
>> The Global Voice Internet Radio
>> www.theglobalvoice.info
>>
>> Personal Website: www.ksapergia.net
>> Business Website (KJS Productions): www.kjsproductions.com
>>
>>
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>
>
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