Hi,
Here are my answers.
1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping. No, that
won't be necessary. Very few games are sold on CD nowadays.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large? Not at all.
If a game is large, it probably means that it's high quality, at least
in terms of audio games. I'm on a DSL connection, but I wouldn't mind
at all having to wait a little extra time to get a quality game to
play.

3. In what format would you prefer to have the manual? Narrated inside
the game, available in text format, or both? I would like text. I
retain information more easily that way, and I prefer to read a text
manual before beginning a game.

4. If the game contained cheat codes and you had to beat it in order
to unlock them, would you want the ability to buy them for something
like 5 dollars without having to earn them? This applies to other
unlockable content, as well. If we're talking other unlockable
content, such as expansion packs or bonus levels, I think $5 is more
than a reasonable price. however, just for cheat codes, I'd say no.
part of the fun, for me at least, is trying to beat the game just so I
can get access to those codes.

On 4/29/13, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi all,
>
> I am slowly but surely nearing the finish line for my current game project,
>
> and before I release it I would like to ask the community at large some
> questions. Your input will greatly help me when deciding what to spend time
>
> on before release. Below are four questions that I would very much
> appreciate your answers to:
>
> 1. Would you like the ability to order the game on CD? This would cost
> something like 10 dollars extra including worldwide shipping.
>
> 2. How much does the size of the game matter when it comes to the
> downloadable version? Is something like 300 MB too large?
>
> 3. In what format would you prefer to have the manual? Narrated inside the
> game, available in text format, or both?
>
> 4. If the game contained cheat codes and you had to beat it in order to
> unlock them, would you want the ability to buy them for something like 5
> dollars without having to earn them? This applies to other unlockable
> content, as well.
>
> I do not have a set release date for the game yet, but it will be available
>
> in the not too distant future. The game that I am refering to is not
> Perilous Hearts, but is actually something even larger and, in my opinion,
> far superior. The state of Perilous Hearts is currently not 100% certain,
> but I am confident that you'll enjoy this game just as much and hopefully a
>
> whole lot more. I cannot give any definite information about the game at
> present, except that it is a mix between arcade and adventure with a
> boatload of action thrown on top.
>
> Thanks in advance for reading, and taking the time to respond to my
> questions!
>
> Kind regards,
>
> Philip Bennefall
>
>
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