Hi Jim, Well, assuming you did get the source code I doubt it would do you much good. Most interactive fiction games are written in a language such as Inform, AGT, or Tads, which are pretty different from VB 6. I'm not even sure you can really call them programming languages as they are basically just scripts that get compiled into a data file that gets interpreted by an interpreter program. If you wanted to rewrite it in say VB 6 you'd basically have to rewrite it from scratch.
That said, I've been nooddling a few ideas for my own interactive fiction games and am trying to decide if I want to write a command interpreter or if I want to have menus like in your Dungeon Master game. Menus are better in a way, because it takes all the guess work out of the game and you merely have to select the right command from a list. At the same time it can be a lot more work, because the bigger and more complex the game the more items that can and will appear in your menus which takes more time to develop. Cheers! On 7/10/13, Jim Kitchen <j...@kitchensinc.net> wrote: > > Hi Lisa, > > To tell you the truth I never thought that it would be much fun to try to > write a command interpreter for a text to speech game. You know how some of > them are much better than others. But anyway, that is why my version of a > text to speech game, Dungeon Master, is menu driven rather than the command > interpreter thing. Now maybe if I had the source code for one and then > could also add sounds etc... > > BFN > > Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.