Hi all,
I've spent the last several hours working on a possible game in java, and I'm feeling increasingly that I would rather be trying to write an action rather than a text-based game for this concept. Therefore, I've started taking another look at the bgt documentation. I'm finding some of it rather difficult to follow, as I don't do exceedingly well with large amounts of examples. If anybody wouldn't mind drafting a general comparison of the bgt to java cyntax for me, I would really appreciate it.

Thanks,
John.

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