Hi Cara, I haven't pondered this. Are you saying, for example, that you could give the player a forward velocity of 0.1, and as long as walking is true, update that every time through the game loop? Then if the velocity is 0, he just wouldn't move? Fascinating concept. I wouldn't mind some clarification. All the best, Ryan
-----Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Tuesday, July 30, 2013 3:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hey there y'all, Maybe I'm missing something here, but rather than using a timer at all, would it not be more appropriate to simply calculate a velocity vector each frame which could either stay static or change depending on the player's surroundings. This way the player's movement could be calculated and performed every frame. No timer necessary. thanks for the great thread! Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.