Wow. I haven't (and won't for a while) had time to check this
out, but it sounds totally awesome. Would there be any chance you
could add something where when somebody wins a match, their
character on the actual game gets a random item? I feel like that
would give players some long-term incentive for winning.
----- Original Message -----
From: Jeremy Kaldobsky <jer...@kaldobsky.com
To: audyssey <gamers@audyssey.org
Date sent: Sun, 18 Aug 2013 00:47:25 -0700 (PDT)
Subject: [Audyssey] Swamp Tide
I'm going to do a stress test of some code during the
night as I sleep. Special thanks goes out to Saul, Jessicat, and
TrueZombie (listed in order by name length, from shortest to
longest)
for helping me work out the bugs tonight!
As you guys may remember, it only took me half a day out of the 2
days I
set aside for repairing the Swamp records. I used the other day
and a
half, plus a bit of debugging tonight, to put together a little
add-on
game for Swamp. This little game uses the Swamp sounds and map
files,
but it plays a bit differently. I present to you, the rough
stress-test beta of Swamp Tide.
Just toss this file into your existing Swamp
folder and run it. Eventually this will be sort of tied into the
Swamp
client, but for now this will work. When you run the program it
will
automatically connect you, using the last name you signed in to
Swamp
with. No worrying about your hard earned equipment, because it
won't be going with you into Swamp Tide. Everything will be
waiting for you
when you get back.
For this test, only the most basic mechanics
are working. When players join the server, you spawn as a
zombie.
Elsewhere there will be humans that you must hunt down and kill.
Any
zombies that die will simply respawn again, but any humans that
die will respawn as zombies themselves! Once there is only 1
human left, or
none if someone disconnects, the game match ends and the server
starts
up a new one. Every player is spawned as a human, equipped with
a
random weapon. There will be 1 starting zombie who is the winner
of the last match, or randomly chosen if the winner
disconnected. Any humans
who have melee weapons will find that they swing much slower than
in
normal Swamp, and any humans with guns will be limited to
precious
little ammunition. Make each round count soldier!
Zombies will
randomly growl, and humans will randomly say phrases, but it is
much
less likely than growling. This is a fun way to give away your
position to anyone within ear shot, hehe. Randomly swinging your
melee weapon
as you walk is not as good of an idea in Swamp Tide, since the
noise
pretty much tells every zombie player where to find their next
meal.
Chat and whispers won't work between species, so the opposing
team can not hear what you type.
Have fun, and hopefully the stress goes well. I can pretty
easily add in
the other features once I know these are working. Other features
include zombie upgrades so that you grow into the stronger
zombies as
you kill humans, other random weapons for humans to start with,
and ways for humans to get extra ammo.
www.kaldobsky.com/audiogames/tidetest.zip
Enjoy.
P.S. I forgot to mention that the game requires 3 people to
function
properly. So if you happen to get on and there are less than 3
players, it won't end the match to start up a new one. It will
start playing
the matches as soon as a 3rd person joins though.
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