wow this rocks.
I wander if you could have a game where as you went along you made
sequences of tones eventually making your own music.
would work well with smart phones not sure about computers but still.
At 06:34 AM 10/5/2013, you wrote:
Hi all!
I have been rather silent for the last few months, and the reason
for this is that I have been incredibly busy. I and a colleague of
mine, Kristofer Eng who is a professional composer and musician,
have been working on an engine that makes video game music as
dynamic and adaptable as a film score. The only difference, of
course, is that the player is the one controlling the music in
real-time. In short, the system we are developing allows the music
to follow the player's every action to create a completely dynamic score.
We are now going towards a 1.0 release, and so I wanted to show an
audio demonstration of what the engine is able to accomplish at this
time. Of course I won't be able to go through all the details of it
since it is a rather complex system, but the demonstration I am
giving will hopefully give you an idea of what to expect when the
1.0 version is released in the first quarter of 2014.
The audio demonstration can be found at:
http://www.eliassoftware.com/audio/elias_audio_demo.mp3
Elias stands for Elastic Integrated Audio System. The website is not
yet created, but the system is fully functional and we are spending
the remaining development time fine tuning and optimizing the
functionality and performance. The engine is cross platform, and is
intended to work on anything from desktop computers to consoles to smartphones.
We are planning a licensing scheme where you are able to use the
engine for free for non-commercial projects, and if you are a small
independent developer we will have a very inexpensive shareware
license available. We will also offer add-ons such as ready to use
music themes composed to suit the characteristics of the engine, as
well as professional one-on-one support.
Kristofer and I would be very happy to hear your thoughts, feedback,
suggestions, questions, etc. We are open to new ideas, and we hope
that the system will set a new standard for how music is rendered in
mainstream and audio games alike.
Thank you for reading!
Kind regards,
Philip Bennefall
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