I’ve tried with VO on and with VO off. It’s a bit laggy in both cases. I’m 
using an iPod 5, which could be part of the problem, since on the store page, 
it says it’s compatible with iPad and iPhone, and iTunes won’t let me sync it. 
iTunes gives me a message that it’s incompatible and won’t install it, but I 
just use iCloud or install manually. I’ve had to reinstall several times, 
because of corruption or sync issues, but it’s a great game and I’m not giving 
up. LOL I’m on Level 12, “dial 1 for Abyss”. That Forgotten Man is getting me 
every time, but I’ll elude him eventually. :)

Teresa

On the other hand, there are different fingers.

On Nov 7, 2013, at 3:33 PM, Cara Quinn <caraqu...@caraquinn.com> wrote:

> As someone also suggested, I've tried waiting until each level loads before 
> turning off VO, and amazingly, this does seem to help the situation 
> significantly.
> 
> I still see the issue from time to time but not nearly to the degree I was.
> 
> thanks,
> 
> Cara :)
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Nov 7, 2013, at 2:03 PM, Paul Lemm <paul.l...@sky.com> wrote:
> 
> Hi,
> 
> I've found the controls lagging in papa 2, although not a full fix I have
> found as someone else suggested it doesn't seem as bad if you leav voice
> over turned on.  In the first papa I couldn't leave voice over on since it
> meant double tapping a footstep button to activate it but in papa 2 even
> with voice over on you only have to tap the footstep button once (like if
> you had voice over off) and you take a step.  Like I said this doesn't
> totally stop the lag but I have found it a little better with voice over on
> 
> Paul 
> -----Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
> Sent: 05 November 2013 14:53
> To: Gamers Discussion list
> Subject: [Audyssey] Papa Sangre II Controls Hanging
> 
> Hi All,
> 
> To those playing Papa Sangre II, as mentioned before, in addition to the
> difficulty walking in the game, I also seem to be finding pretty serious
> issues with the controls locking / hanging in general.
> 
> I'm wondering, is anyone else seeing this? People had mentioned others are
> having some issues walking but do you find you're also having issues
> occasionally with just general use of the controls as well?
> 
> As I've said, I've had a super easy time using the Papa and NightJar
> controls before, and my touches are really pretty precise as I've used the
> iPhone for quite some time, but it just seems that the simplest actions with
> a single touch are just not registering when I need them to. It's like
> something in the game is hanging but I cannot work out a pattern yet at this
> point. I'll be walking along just fine, and then suddenly for no reason that
> I can discern, the controls will lock, and the game will not allow me to
> move anymore for a few seconds. The closest I can come to a profile for this
> behavior would be that it seems to happen while using Gyro mode when several
> sounds are playing or when speech is happening during active play. I.E. not
> during instruction or cut scenes where the controls are obviously meant to
> be locked.
> 
> I was thinking this was just my own adrenaline perhaps causing me to get a
> bit sloppy with my control of the game but after having this happen on some
> very simple actions, such as doing a single tap to work with one's hand in
> the game, and having it just not respond for several single discreet taps,
> (even done slowly / extra carefully) this really does seem to be a game
> issue.
> 
> Also, in my own development experience, I know it is possible to get single
> taps to respond extremely quickly (much much faster than in this game) I've
> done it. :) (Adventure game in LookTel VoiceOver Tutorial)
> 
> So the Papa II controls seem to be really annoyingly hanging at some points
> which is causing me to not be able to complete some levels due to running
> out of time at crucial sections of the game. This is just obnoxious and
> makes the game more frustrating than fun, unfortunately! lol! :)
> 
> This is a great game and I'd really like to finish it. :)
> 
> Anyway, if anyone knows of a way to offer feedback or possible suggestions,
> I'd love to. This is definitely the best game from Somethin' Else at this
> point, in my opinion. So I'd really like to see this working well. So
> anything I can do, I'd be happy to.
> 
> Just for info, I'm running this on an iPHone 5.
> 
> Thanks All, and have a great day!.
> 
> Smiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> 
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