Hay Guys!  I collect vintage full size arcade and pinball machines, and   I 
have Six arcade machines and two pinball machines and Centipede is one of 
them.  I use to Love playing it when I had sight and still mess around with 
it now that I am totally blind.  I can clear a few levels before it just 
gets moving too fast when you split the body in half.  It really comes down 
at you fast when this happens. It uses a trac ball to move your gun or 
whatever that is that you are firing at the centipede, around the bottom of 
the screen so when it gets after you on the bottom there it is game over for 
me.  Still fun though.    It would be Cool to have you two collaborate to 
come up with a blind version of this game.  Game On!  Sly!
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 13, 2007 1:55 PM
Subject: Re: [Audyssey] centipede was sarah


> Hi Phil,
> I guess I remember that somewhat. It has been so many years some of
> those games are foggy in my memory.
> Anyway, the fact remains I do think it is pretty easy. Perhaps we can
> colaberate on a project like that once I finish with my current projects.
>
> Phil Vlasak wrote:
>> Hi Tom,
>> My guess is that each centipede had 8 segments.
>> If you hit the first or last it would disappear with a sound effect.
>> And if you hit the head then you were ready in position to knock out the
>> rest since they would walk right into your gun position.
>> But if you hit one of the center 6 then the creature would split at that
>> point with the head continuing along in the same direction while the tale
>> end reversed direction and went the other way traveling in each 
>> direction.
>> Once the pieces hit the left or right edge of the screen they would drop 
>> one
>> row and reverse directions.
>> If they hit an obstacle they would also reverse directions.
>> So if a row of mushrooms was close to one edge the centipede could 
>> quickly
>> drop all the way down to your level.
>> In a blind friendly sound version, each of the 8 segments would need to 
>> make
>> a walking sound.
>> It was like Space Invaders in that the bug went faster the closer it got 
>> to
>> you.
>> Once it gets you, you are dead!
>> Phil
>>
>
>
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