Hi Tom.
Nice idea, but just a few things could make the replay factor greater.
For example, suppose while you could train with experience, and buy basic
weapons and armor in the shop, you obtained weapons by defeating your
enemies, and got one at random. This means if you were a sword specialist
and got a club you'd need to sell it for cash.
Likewise, there is always the question of armor vs encumberance to manage.
If you look at a basic combat system like D&D it's not particularly complex
in stats, mostly because it was intended for players to work out in their
heads, but it had more than enough room for playing stratogy at least a
little rather than just hammering a single attack button iuntil you win,
which to be honest is my reservation with games like Hack.
All the best,
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 24, 2013 3:01 AM
Subject: Re: [Audyssey] Hack and Other Simple Games
Hi Milos,
Not sure about strategy, but here is the basic concept as it stands now.
In Dan's original Hack game you would go to the store to buy upgrades
for your Braille N' Speak such as more memory and special attacks like
Warm Reset, Cold Reset, Macros, Unit Melter, etc. If I were to create
a warrior type game in the same style instead of buying memory etc
from a store you would apply experience points to upgrade various
skills such as slashing, stabbing, blocking, etc which would give you
a sort of RPG combat feel to the game. Plus you could specialize your
skill set for specific weapons like swords, knives, clubs, staffs, and
so forth. Each victory over an opponent would give you more experience
to put towards a skill upgrade or to apply towards better armor and
weapons. At least that is as far as I have taken the idea so far.
As far as sounds I am doing this on the cheap, but I imagine I might
be able to cobble together some decent sounds etc for a 1.0 release.
Some things like swords, knives, and clubs I probably have laying
around on my hard drive already.
Cheers!
On 11/23/13, Milos Przic <milos.pr...@gmail.com> wrote:
Hi Tom,
I like the idea, spetialy this about the warriors! Personally, I am not
quite a science fiction fan, but a gladiator or a warrior type game would
be
nice. And if it is simple and yet envolves some strategy and has good
reply
value (and preferably good sound effects), I am deffinitly going to play
it.
Best,
Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
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