Hi Dark:

Okay, good point. You are right One Must Fall is more a beat-m-up, but
I guess I sort of lumped it into the arcade type beat-m-ups I was use
to at the time such as Double Dragon, Bad Dudes, etc. The basic point
I was getting at though was turn based rather than real time action
oriented.

Cheers!

On 11/27/13, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> I wouldn't describe one must fall as arcade. Stratogy could get quite
> complex as 2d beatemups goas I said, and then you did have money and buying
>
> upgrades, but I do see your point that you planned this as a turn based
> game, ---- though if you were considdering having  gears or mechs as they're
>
> sometimes called, ie, giant humanoid fighting robots in the tournament
> instead of just robots with memory of the  sort one must fall used that
> could give another dimention, since your pilot would be a separate chracter
>
> to your robot.
>
> Beware the Grue!
>
> Dark.

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