Hi.

I thought we'd already been through this. Tom is exactly right, particularly since a lot goes into motion impared gaming.

I'd also like to point out that for certainly at least some groups mainstream games are less inaccessible.

The principle reason doom 3 got the close captioning project was because it was a game that relied heavily on it's sound kews as per it's horror atmosphere, this made it inaccessible to deaf gamers. The first two doom games however were quite accessible without sound for all that a deaf gamer would need to react more quickly and pay more attention to visual kews, indeed there are many sighted gamers who played so called "video games" with the sound off.

of course, this isn't to say that deaf gamers have everything easy, however how many sighted gamers would play games with the graphics turned off?

As another example, what proportion of mainstream games are playable with a mouse alone? Lots of motion impared gamers just get to use a mouse through head or motion tracking, and while naturally that causes problems, at the same time there are some games where it'd make no difference at all such as point and click adventures, or mosue based action rpgs such as runeskape.

Again, this isn't to belittle the point of motion impared gamers, just to point out the inequity.

The very term "Video games" which most people use of computer games is specifically inaccessible to visually impared gamers, indeed I suspect this is part of the reason why, while sites like retroremakes and penny arcade have major sections and information on other disabilities there is literally nothing on visual imparements at all other than some very occasional comments about colour blindness.

So, while I certainly agree access for all would be a great thing, i actually wonder if there is a much larger gap to fill to even make vi gamers on an equal footing with other disabled groups at least in the perception of developers both independent and mainstream.

Beware the grue!

dArk.

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