Hi.
I thought we'd already been through this. Tom is exactly right, particularly
since a lot goes into motion impared gaming.
I'd also like to point out that for certainly at least some groups
mainstream games are less inaccessible.
The principle reason doom 3 got the close captioning project was because it
was a game that relied heavily on it's sound kews as per it's horror
atmosphere, this made it inaccessible to deaf gamers. The first two doom
games however were quite accessible without sound for all that a deaf gamer
would need to react more quickly and pay more attention to visual kews,
indeed there are many sighted gamers who played so called "video games" with
the sound off.
of course, this isn't to say that deaf gamers have everything easy, however
how many sighted gamers would play games with the graphics turned off?
As another example, what proportion of mainstream games are playable with a
mouse alone? Lots of motion impared gamers just get to use a mouse through
head or motion tracking, and while naturally that causes problems, at the
same time there are some games where it'd make no difference at all such as
point and click adventures, or mosue based action rpgs such as runeskape.
Again, this isn't to belittle the point of motion impared gamers, just to
point out the inequity.
The very term "Video games" which most people use of computer games is
specifically inaccessible to visually impared gamers, indeed I suspect this
is part of the reason why, while sites like retroremakes and penny arcade
have major sections and information on other disabilities there is literally
nothing on visual imparements at all other than some very occasional
comments about colour blindness.
So, while I certainly agree access for all would be a great thing, i
actually wonder if there is a much larger gap to fill to even make vi gamers
on an equal footing with other disabled groups at least in the perception of
developers both independent and mainstream.
Beware the grue!
dArk.
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