Well Tom, all that is unfortunately true, however there is one development
I've seen much more recently which has potential to if not change the
mainstream programming and access additions, at least setup an alternative.
I've noticed on the Iphone and with the increase in people using
personalized audio, audio games as opposed to video games as their own genre
are starting to actually exist quite apart from any access considderations
at all.
I'd be interested to know what resources the developers of games like
Papasangre, project cygnas or the inquisitor used, and whether there are
books out there. Yes, to me and thee the idea of audio as immersive
experience is a pretty obvious one but not to jo blogs average sighted
gamer, just in the same way the idea of radio dramas as an actual genre in
themselves wouldn't occur to tv watching jo blogs either.
This is again something I see the indi community taking up far more, since
mainstream gaming has been geared towards bigger and bigger complex 3D
graphics for years and it'd be pretty hard to change the outlook now,
however just as companies like graphic audio, big finish and the bbc are
still producing high quality audio dramas as an alternative to whatever
hollywood is pumping out, so it might be that audio games end up in their
own genre.
Papasangre after all didn't do anything really in gameplay terms that was
especially revolutionary to anyone who has played gma tank commander, Sarah
or swamp, but because of it's markit through the ap store and a heavy amount
of promotion, including getting famous names on board it's had far more
exposure, and I'd be interested to know where that is leading.
This also goes in with a project I've been investigating myself which a uk
studio are in the process of developing which I will likely hopefully be
assisting in both game testing and voice work, but we'll see where that
goes.
Beware the Grue!
dArk.
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