Chess is a game that applies here. ,simple to learn, but hard to excell at.
Sent from my iPhone > On Dec 10, 2013, at 9:41 AM, "Darren Harris" <darren_g_har...@btinternet.com> > wrote: > > I think the problem today isn't so much the game complexity, more the > interinteraction complexity. I've seen a few slogans in my time and the best > one I've seen is simple to learn difficult to master. The simple to learn > bit should be the game interface. The difficult to master should be the game > itself not the interface. > > -----Original Message----- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark > Sent: 10 December 2013 13:32 > To: Gamers Discussion list > Subject: Re: [Audyssey] Monopoly-type games - Re: Some practical questions > reguarding the Monopoly game > > Hi Tom. > > that is unfortunately true, though one interesting fact in beatemup terms is > that for everyone the casual beatemup is sort of a thing of the past. After > all when I was growing up it was quite possible to walk into an arcade or a > friends house and pick up something like mortal combat, streetfighter 2, > double dragon etc, and within only a short time of playing with the controls > and knowing special moves have a vague idea how to play. Of course, you'd > always lose to a more experienced opponent, but the basic jumps, kicks, > punches and even most of the specials were fairly easy to pull off. > > With modern beatemup series like blazblu, guilty gear, soul calibur etc, the > shear complexity of the system, the numbers of super moves, special blocks, > dodges etc mean that for anyone! there isn't much chance of doing any good > without investigating first, ---- indeed among people who I know who are > serious beatemup fans this has become a major concern. > > Of course, add on blindness to that and your increasing that learning factor > by a ridiculous amount, plus the more casual games that are intended for > pickup and play in groups such as marrio party, Wii sports, animal crossing > and to a certain extent pokemon just are none starters. > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.