It is a huge flaw if you want to be able to play with friends and family lol.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, "The Believer and Skeptic Show," at iTunes!
If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . ----- Original Message ----- From: "Charles Rivard" <wee1s...@fidnet.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 11, 2013 12:27 PM
Subject: Re: [Audyssey] Civilization games on PC or iPhone


Games for the blind do not need graphics, so that is not a flaw, in my opinion.

---
Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! ----- Original Message ----- From: "Mohsin Ali" <sma...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 11, 2013 8:54 AM
Subject: Re: [Audyssey] Civilization games on PC or iPhone


Hi All! !

first of all... my statement was not meant to be an offense towards
the individual programmers. I appologize if it did sound like that.


now to Dark,
I must admit that I have not played most of the above mentioned games
but have played the games like CastAways and TimeOfConflict. Also,
being lately blind, I have played the games like AgeOfEmpires
(versions 2 and 3), RomeTotalWar (version 1 and 2), StrongHold
(Crusader and other versions), MidevialTotalWar, StarWars(the clone
attack), RealWar, EmpireEarth(versions 2 and 3) and Civilization (V
1-3). now, If you compare the games in audio community to the
previously mentioned ones, you'll find the audio games lacking in
various places besides graphics. the most prominent flaw I find in
Audio games is that, they have only a single goal, there's far less
flexibility than those, available for normal users.

once again no offense meant to anyone. Iam just giving the facts as I find them.



please remember that I greatly appriciate the efforts of the
individuals, which are working day and night to make the audio game
community better with time.


with regards


Mohsin

On 12/11/13, dark <d...@xgam.org> wrote:
To be honest Darren I never got Aurora to even a vaguely playable state
where I could determine what was or was not accesible in the game, just
because the game, the interface, the setup even the documentation were so
mind bogglingly complex it was near impossible to tell where to start,
especially since the documentation and interface were clearly written for
someone who could  see the screen.

It's likely that Zackery Cline is in the best position to talk about Aurora

since he has spent most time with the game and I know has discussed at least

some access issues with the developer, ---- though where things are now I
don't know.

This is one problem of making! a game accessible as opposed to creating one

accessible out of the box, especially when dealing with something as usually

complex in it's interface as a civilization or colonization style game, ----

one reason why i've never had any success with waring factions.

Again though, core exiles rocks for this, and I suspect people will also
enjoy Astro galaxy when the access changes are finished, since there the
interface is nicely straight forward.

beware the Grue!

dArk.
----- Original Message -----
From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, December 11, 2013 1:05 PM
Subject: Re: [Audyssey] Civilization games on PC or iPhone


Hi,

Is Aurora accessible yet?

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 11 December 2013 11:43
To: Gamers Discussion list
Subject: Re: [Audyssey] Civilization games on PC or iPhone

Hi Mohsin.

That is simply not true. Dwarf fortress is an entirely independently
developed stratogy game which is mind bogglingly complex, ----
unfortunately

inaccessible but still proof of what a developer can do. Aurora is a
similar

one for space colonization.

Have you played the audio games Castaways (as close as we've come to a
civ
game yet), Revelation, Lunimals and time of conflict? All employ many
mechanics and principles that could be used to create a civilization game

in

audio and all were made by one single developer, indeed 3 by Aprone, (I'm
still waiting for Castaways Ii).

Then there are the browser mmorpgs which, even if they are to my mind
spoiled by the pvp element in the vast majority of cases do show many of
the

mechanics and stratogies which it'd be necessary for a civilization game
to
have. Games like 1000 Ad, ateraeon space stratogy, Travian, tribal wars,
Space oddyssey (which even includes a full technology research system),
and
warring factions, --- and of course my personal favourite Core exiles
which
doesn't even have that nasty pvp :D.

While we all know that audio games don't have the same sort of cash and
development and big millions put into them as the games produced by the
fat
cats, lets not give up before things are started, particularly because in
the world of graphical pc games certainly independently produced
civilization style games do! exist, produced by one developer working on her/his own. And after all, a civilization style game isn't heavy on the sounds or music, and all the formulae are relatively simple when compared
say to calculating the physics of car movement for a racing game.

A few years ago, I'm pretty sure we could've been having this discussion
about online Arena Fps, randomly generating dungeon rpgs, or military
stratogy, indeed up until Sound Rts I confess myself I wasn't sure how a
military stratogy game would work in audio.

I'm fairly certain someone, possibly Aprone or David Greenwood though
equally it might be someone else, will produce an accessible civ style
game
in the future, --- and that's of course not counting what might happen
with
Iphone, (I'd be interested to see what the Espa labs crew get up to when
they've finished with Solara).

Beware the Grue!

dark.


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