Hi developers,

I recently decided to switch from DirectSound to OpenAL Soft.
I did this for 2 reasons:
1 Because OpenALSoft has built in HRTF support.
2 Because OpenAL Soft is cross platform.

Right after I got the simplest of demo applications playing a simple sound I 
got terribly sick and have been in bed for the past few days.

So as I wait until I am well enough to continue working on it I thought I'd ask 
if any other developers have advice on the subject.

If you've used both DirectSound and OpenAL Soft you can probably give me the 
best information about what switching entails.
But even if you've only used Open AL Soft I think there is a lot I could learn 
from you.

Basically any advice about quirks, gotchas, and awesome benefits are 
appreciated.

Also, it's my impression that the HRTF support is automatic and I don't need to 
enable it in code.
Is this correct?
Has anyone had real experience with the OpenAL Soft HRTF specifically?  Is it 
any good?

Is anyone using the original OpenAL instead of OpenAL Soft for 3D games?
If so, why?

OpenAL Soft also suggests installing OpenAL from Creative Labs first and then 
installing OpenAL Soft side by side to get some possible extra driver benefit.  
Does this matter in the real world?
I heard that Creative Labs stopped updating OpenAL ages ago, which is why I 
wonder about the actual benefit.

Again, I'm looking for help from people with actual OpenAL experience.
Thanks for any help you can give.
Ian Reed
Try my free games at http://BlindAudioGames.com


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