I had originally subscribed to the beta team before listening to the demo, 
but I'm unsubscribing now. the more I listen to this thing, the more it 
sounds like a fraud.
Not only are the stationary dragons exactly the same as the monkeys in SL, 
but how about the boss level? Bit suspicious huh? There are also a bunch of 
enemies at the beginning of level 1 ACT two, and the same in dragon.
Here are your comments and my responses

1: You could jump over random monsters and apparently gain score, which you
> obviously can't in superliam.

You can easily jump over monsters in super liam. I do it all the time just 
for fun. True you don't get points, but how do we know we get points for 
dragon warriors? The guy never checked his score after saying this.

> 2: You apparently have to jump ontop of objects and teleporters in Dragon
> warriors to pick them up.

Same answer as above. If you happen to land on a bonus object in super Liam, 
you'll obtain it.

> 3: different keys used for the health and lives.
How do we know the guy wasn't using the same keys? We can't see him pressing 
them/.

> 4: The developer didn't seem to mention any ability to run.

Maybe cause he didn't want to make it too obvious, or simply forgot.
Just my thoughts. Let me know what yall think!




-------------

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etc, go here.

http://gh.ffshrine.org?r=16426


----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 13, 2007 11:37 PM
Subject: Re: [Audyssey] Dragon Warriors


>I must admit I'd not heard of this game before, but my first thought when I
> heard the demo was indeed of superliam.
>
> the similarities did rather strike me, even in some of the item placements
> (the health bonush in betwene two Motionless dragons on the second act for
> example).
>
> There also were a few differences I noticed in gameplay:
>
> 1: You could jump over random monsters and apparently gain score, which 
> you
> obviously can't in superliam.
>
> 2: You apparently have to jump ontop of objects and teleporters in Dragon
> warriors to pick them up.
>
> 3: different keys used for the health and lives.
>
> 4: The developer didn't seem to mention any ability to run.
>
> apart from these though, I will admit the game did seem incredibly similar
> to Superliam, even down to having the same bonus sound and walking sounds
> (though as the developer said, these could just be place holders).
>
> If the game has indeed been modded after superliam, then I agree with you
> Liam, though it might be a case of extreme game similarity.
>
> Btw, a few things in the game also mildly confused me. why do you wake up
> and randomly decide to kill things? Where did you and the other dragons 
> get
> lazer guns, bombs etc? and finally, who (in plot terms), is the "boss
> dragon" and why do you want to kill him? A litle more detail in the intro
> might be helpful methinks.
>
> Finally, I will say that dragons and wrap just seems an odd combination to
> youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
> stickin up a town and roast a knight, ya gotta hang on, to what gold ya 
> got,
> and betta hope a hobbit don't find ya weak spot! ;D.
>
> Beware the grue! (and da dragons in da hood as well),
>
> Dark.
>
>
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