On 13 Dec 2013, at 16:05, Draconis <i...@dracoent.com> wrote:
> First, ignoring Mac as a viable platform for blind gamers is a poor strategy. 
> One year on, and Mac sales are still far exceeding Windows sales, even in 
> comparison to back in the hay day of audio games, some 10 years ago or so. It 
> isn’t just about raw user numbers, it is about demographics and the quality 
> of those users.

+1.

The primary objection I've heard to OS X from blinks so far is that it's not 
Windows. I believe that this is chiefly attributable to the ease-of-use of iOS, 
which has a comparatively lower learning curve.

Fortunately, many others are choosing to adapt.  If you as a game developer 
will not, then on behalf of all Mac users I'd just like to inform you that 
we're all very happy where we are, thankyouverymuch, and will pass on your game 
for the next Mac audiogame release. :)

Cheers,
Sabahattin


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