hi Che, from messing around with OSX in a vm, i learned one thing.
apple has added in a numpad commander. this makes navigating around
the system farely quick and painless. feels a bit like nvda in some
ways. except you don't need to use a modifyer. 6 and 4 become similar
to VO right and VO left. 9 becomes interact, 7 becomes uninteract.
numpad 5 becomes similar to a double tap on the trackpad / activate
item with normal VO commands. and so on. you can also map the other
numpad keys to various functions. you turn the numpad commander on, by
holding the VO keys down, and pressing the numlock key. this of
course, means you will have to either use the wired apple keyboard
that you can buy, or preferably, a standard external keyboard. i use a
wireless one, but you could of course use a wired one if you wanted.
the advantage to this, compared to using quick nav, is that for
example. when you want to type in an edit field, you won't face
problems with quicknav getting in the way of certain key presses. so
it makes entry and navigation a lot more smooth. of course, unless you
map a key on the numpad to navigate to next heading and so on, this
will mean you will have to use such commands as VO H to navigate to
next headings and so on in safari. but its easy to map a key on the
numpad to go to next heading. also, when numpad commander is on,
pressing numlock is defaulted to taking you straight to the dock. so
there is another handy fast way of getting around. press the numlock,
type the first letter, or first couple of letters of what you want
from your dock, and hit enter to open it.

Good luck with RR2. i'll be buying it in a few days, when my money
comes in. can't wait!

regards:
Dallas


On 15/12/2013, Che Martin <blindadrenal...@gmail.com> wrote:
>  Hi Josh and all,
>   Fair enough, sorry I misunderstood what you were posting there, my bad.
>   That is very interesting that your mac sales are far outstripping windows
> sales, I would be curious to know the numbers there, but I completely
> understand if you'd rather keep it under your hat.
>   I have put up Rail Racer 2 for sale, where folks can buy the beta and get
> all upgrades as it reaches final release, and sales have been far more
> impressive than I thought they would be so far, so still plenty of folks
> wanting accessible games for windows at this point.
>   I may yet get to a point where I've earned over $2 an hour for the coding
> and tech support time, hah.
>   I have no idea how many of these folks are running windows on mac, that
> would be a good thing to know, I might set up a poll on audio games and see
> what the response is.
>   The last time I did some informal polling, windows users outstripped mac
> users in the blind community at least 10 to 1, but those are slippery
> numbers for several reasons, including what you are saying about mac
> purchasers being more willing to fork over cash for their gaming
> experience.
>   I completely agree that the appple hardware is more solid than the same
> price point PC hardware, the stuff is just rock solid. I have a mac book
> pro, and hav had zero issues with it.
>   I just wish apple would spend some more time on their voiceover
> interface,
> it is to me cumbersome in a lot of areas for no good reason.  For instance,
> why two keys for VO by default?
>  I realize you can use the touch pad, and the quick nav is a way better way
> to go as well, but man, some of their interface decisions are just
> baffling.
> Having to drill up and down into Xcode over and over and over is just
> ridiculous to me.
>   Even with quick nav, I have to move my hands off the main keys, then
> press
> two arrow keys to drill up or down, then back again, there is just no good
> reason for this much of a waste of time, I don't get it.
>   Having developed with visual studio, then going to Xcode with voiceover
> feels like going from running to crawling.
>   I know a large part of that is me not being nearly as familiar with
> Xcode,
> but having worked with it for months now, its still frustrating, and it
> seems to me unnecessarily so.
>   I am sure there are many shortcuts and work arounds that I just haven't
> learned yet, and I plan to keep knawing at it, as I am convinced the future
> of accessible gaming is in mobile platforms, and specifically iOS, at least
> until and if google gets it together for the android platform.
>   I would like to ask if anyone out there has an email list or forum or
> anything they would recommend for a blind developer getting into developing
> for iOS.  I have some questions that relate directly to developing using
> voiceover, and I'm not sure the best place to ask.
>   Thanks much for any advice,
>   Che
>  Email: blindadrenal...@gmail.com
>
>
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