Hi Dark,

The idea that farmers needing to kill predators in order to preserve their 
livelihoods, is at all comparable to shooters is actually pretty offensive.

The fact is that farmers protect their livestock out of necessity.

Gamers have the choice of playing games. Game developers have the choice of 
what styles of game they will create and what types of actions and scenarios a 
player will need to experience in order to achieve accomplishments in such 
games.

So I would agree that in many cases, the game absolutely can be  a veiled 
vehicle for channeling violence. -Or adopting a violent stance in order to move 
through the game.

This is quite frankly an orchestrated situation. Games, like films etc, may 
contain particular elements strictly for the fact that those elements sell.

You, yourself consistently bring up the idea of corporate greed. Sometimes 
games are simply used as vehicles for cash-flow. Those vehicles sometimes 
contain elements merely to help sales of the game.

these elements may be sex, violence or some other element which is merely meant 
to enhance or spur sales. Obviously this is not always true, but to deny it 
seems unrealistic to me. -Know what I mean?…

So yes, it is absolutely possible that violent games are merely a veiled 
approach to channeling violence.

Thanks for a great post.

Cara :) 
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On Dec 15, 2013, at 5:41 PM, dark <d...@xgam.org> wrote:

I disagree ulysses with your monster deffinition and with your idea that 
including different in game monsters is just a way for us to dress something up 
to vent our violent urges.

in the past it was necessary to kill wolves and other predators as a matter of 
survival, heck there are still parts of britain where it is necessary for 
farmers to kill foxes and badgers in order for their animals to survive. That 
is part of that situation.
A wolf or a lion or a crocadile is not evil in and of themselves, they obey 
their nature, unfortunately part of that conflicts with humans. The same goes 
with zombies, malevlolent ghosts like poltergheists, and monstrous beasts such 
as dinosaurs.

When we play a game we are interacting with a new situation and environment and 
one we would not have in real life, be that controlling a bio dome on the moon, 
playing poker and betting thousands of dollars, or indeed traveling a zombi 
infested city. As such we participate in the nature of that environment, and if 
it includes zombiess mosnters etc, that's part of the world at that point and 
we're not going to survive in that world without doing what must be done the 
same way a poker player wouldn't survive without betting money, none are 
reflections of real world actions or situation, they are just elements of the 
games reality and only have relevence according to that reality.

there is also then the fact that most intelligent fantasy creatures such as 
goblins,  vampires, orcs, intelligent malign aliens like the Daleks, though 
possessing human intelligence lack the choice to act other than in a malicious 
way. Doctor who indeed goes into quite a lot of detail with this with the 
Daleks, they are a race of aliens genetically bred and deliberately created by 
a psychotic geaneus to hate anything and everything that is not a Dalek.

In a simialr sense, Trolls, Orcs and the other dark creatures in lord of the 
rings are direct adjuncts to the will of Sauron. They have no ability to act 
independently of his will and Tolkien even states that they went off and died 
without him, ---- in fact Tolkien is very careful to draw a distinction between 
the various groups of men such as the Haradrim who were persuaded to fight on 
Sauron's side, and the creatures such as orcs which were directly motivated by 
Sauron.

So, with various intelligent fantasy races there is a good arguemnet that they 
are just as much an environmental force as natural predators.

Finally, as regards games where you actually kill humans, again as I said 
before intention is the difference. I wouldn't condone a game which basically 
had you do mindless slaughter or harming of innocent people for no reason, but 
games that  simulate say a war agaisnt an oppressive enemy or fighting against 
a criminal gang you are just again participating in that environment, and since 
it is a simulated and entirely artificial it doesn't have a baring on what you 
would do in reality.

This is a reason why in reality I am very anti war in the majority of 
circumstances, when to protest against the War in Iraq etc, but am quite 
content to play Gma tank commander. I don't hate! the enemy tanks in Gma tank 
commander or considder that they are full of soldiers with lives and desires 
and friends and families, ---- because frankly speaking they're not! indeed, 
it'd be easy to imagine that all the tanks in the game were just robots.

If however you really! asked me to blow up someone else with a tank, ----  well 
I would refuse, and I at least like to think unless it was that one in a 
thousand occasion where there was! a good reason to kill someone, I'd refuse 
even if my life was in danger though of course having not been in the situation 
I've yet to find out if I have that kind of courage, --- and I probably don't.

BEware the Grue!

dark. 

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