no. since the sounds I'll be using are copyrighted I don't think it'd be a 
good idea for me to sell it even though I very much would like to to make 
some money. Unless people on this list advise me otherwise, that is, unless 
they tell me it might be ok for me to sell the game I will be releaseing it 
as freeware.
And I think since Tomas ward used copyrighted sounds in his star trek game 
and I'll be using such sounds in my game, then I would probably be wise to 
kind of follow in his footsteps so to speak and make my game freeware.

Josh

----- Original Message ----- 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 14, 2007 10:22 AM
Subject: Re: [Audyssey] star wars sounds


> Are you going  to sell the game?
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of rob
> Sent: Sunday, January 14, 2007 5:17 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] star wars sounds
>
>
> Well, since enemy attack and jedi quest will have two different consepts i
> don't think so we'll have two same (or slightly different) sw games.
> Basically in jedi quest you'll be able to move in a 3d environment (just
> like
> in shades of doom) with a lightsaber in hand, and if you pick up a blaster
> or thermal detonator you'll be able to use it as well.
> It'll contain lots of puzzle-like elements, you have to figure out a 
> secret
> code to be able to enter to different areas, push buttons with the force 
> to
> lower bridges to be able to walk through pits, or just use your force jump
> to jump through.
> As we're planning to do it as much realistic as we can, probably you will
> have lots of things to do, in the pit's case you can jump through or push
> the button and you can walk on a bridge across it.
> Also enemies willhave weaknesses like in the original movies, destroyer
> droids will have a shield, and other things like that.
> Currently we're designing the whole environment, objects, traps, etc.
> Rob
>
>
>
>
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